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Why punish a player if they can't come to the game?
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<blockquote data-quote="swrushing" data-source="post: 2554883" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>Better in what sense?</p><p></p><p>Their goal is to show up and play and have fun. making them count up experience points doesn't add to that at all. having them watch me add up experience points is rarely entertaining.</p><p></p><p>As for "what rewards do they get for making "better" decisions in game, using "smarter tactics" and such?" if that was your notion, they get better results in game. however, sometimes its perfectly "in character" to not learn better tactics and to make mistakes. </p><p></p><p></p><p>No, i do not have a mechanic for ranking my players numerically from best to worst.</p><p></p><p>Well, i don't usually have poor players, but if one needs help, i work with him/her. i script more to their strengths and gradually nudge them to expand. They are here to have fun and while their weaknesses will show in play from time to time and cost them, i don't think they enjoy the sessions more if ON TOP OF THAT I also hit them with a "punishment".</p><p></p><p></p><p></p><p>yeah, usually my players improve, but thats a natural aspect of group play, and not something I foster by smacking players around for their mistakes and "punishing" them.</p><p></p><p>Now, surely, for some punishment is entertainment... a look at the many SnM websites and reality tv show popularity to see that, but thats not the focus of my games.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 2554883, member: 14140"] [/QUOTE] Better in what sense? Their goal is to show up and play and have fun. making them count up experience points doesn't add to that at all. having them watch me add up experience points is rarely entertaining. As for "what rewards do they get for making "better" decisions in game, using "smarter tactics" and such?" if that was your notion, they get better results in game. however, sometimes its perfectly "in character" to not learn better tactics and to make mistakes. No, i do not have a mechanic for ranking my players numerically from best to worst. Well, i don't usually have poor players, but if one needs help, i work with him/her. i script more to their strengths and gradually nudge them to expand. They are here to have fun and while their weaknesses will show in play from time to time and cost them, i don't think they enjoy the sessions more if ON TOP OF THAT I also hit them with a "punishment". yeah, usually my players improve, but thats a natural aspect of group play, and not something I foster by smacking players around for their mistakes and "punishing" them. Now, surely, for some punishment is entertainment... a look at the many SnM websites and reality tv show popularity to see that, but thats not the focus of my games. [/QUOTE]
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Why punish a player if they can't come to the game?
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