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Why punish a player if they can't come to the game?
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<blockquote data-quote="Arravis" data-source="post: 2555040" data-attributes="member: 327"><p>Work has slacked up for a few moments and I'm piping in once more on this issue.</p><p></p><p>I too, I'm not trying to make "better" players. I'm just trying to have a good time with my friends, and D&D is one of the ways we do that. It's not a training camp (which is why I kept brining up my military examples), I'm not trying to forge "ultimate" gamers, or achieve some goal other than fun.</p><p></p><p>My games are quite harsh when it comes to in-character repercussions (including death, level drain, etc, additionally one of my campaigns doesn't even have clerical magic, so no healing). But as stated many, many times before, I see no need to mix in-game effects for out-of-game issues. All my players are good players, simply because I don't allow bad players in my campaign. I'm not there to try to "encourage" them, or set up some kind of reward system that makes me judge how good or bad they are. I have more respect for them than that.</p><p></p><p>Many kept mentioning that players wouldn't show up if they're characters would still get XP even if they were there... well, maybe in someone else's game, but not mine. In the last year we've only had two occasions where someone missed a game. That's it.</p><p></p><p>My players don't show up for the numbers I hand out, but for a thousand other reasons that have nothing to do with XP.</p><p></p><p>Anyway, I think my views have been expressed clearly and I'm not sure how much more I have to do add that isn't just repetition. It was interesting to hear everyone's point of view on the issue.</p><p></p><p>-Arravis</p><p></p><p>P.S.: Yeah, the original post had a bit of p*ss in it to draw out responses ;p.</p></blockquote><p></p>
[QUOTE="Arravis, post: 2555040, member: 327"] Work has slacked up for a few moments and I'm piping in once more on this issue. I too, I'm not trying to make "better" players. I'm just trying to have a good time with my friends, and D&D is one of the ways we do that. It's not a training camp (which is why I kept brining up my military examples), I'm not trying to forge "ultimate" gamers, or achieve some goal other than fun. My games are quite harsh when it comes to in-character repercussions (including death, level drain, etc, additionally one of my campaigns doesn't even have clerical magic, so no healing). But as stated many, many times before, I see no need to mix in-game effects for out-of-game issues. All my players are good players, simply because I don't allow bad players in my campaign. I'm not there to try to "encourage" them, or set up some kind of reward system that makes me judge how good or bad they are. I have more respect for them than that. Many kept mentioning that players wouldn't show up if they're characters would still get XP even if they were there... well, maybe in someone else's game, but not mine. In the last year we've only had two occasions where someone missed a game. That's it. My players don't show up for the numbers I hand out, but for a thousand other reasons that have nothing to do with XP. Anyway, I think my views have been expressed clearly and I'm not sure how much more I have to do add that isn't just repetition. It was interesting to hear everyone's point of view on the issue. -Arravis P.S.: Yeah, the original post had a bit of p*ss in it to draw out responses ;p. [/QUOTE]
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Why punish a player if they can't come to the game?
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