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Why punish a player if they can't come to the game?
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<blockquote data-quote="howandwhy99" data-source="post: 2555421" data-attributes="member: 3192"><p>Our group just graduated from a freesite to a player run messageboard built solely for the game. I applaud your extra efforts. Having time to contribute between sessions is an enormous benefit. I really think online gaming support between sessions is huge part of RPGs now. Group website and such should be mentioned in the DMG2. Maybe software savvy publishers could even market stuff to us?</p><p></p><p>-=-=-=-</p><p></p><p>To clarify, gaining XP awards for your smart play in game is not the sole reason to play. It may not even be a reason for some at all. But to presume otherwise, to make XP no more than a marker (something unnecessary with levels already in the game), is to remove one aspect of the game. </p><p></p><p>Coming out of wargaming, I believe D&D was seen as more of a contest. Some people thought it was a contest between players to "be the best", but having to work together as a team forced cooperation regardless. It took a little while for some to see the difference. But to be a great player was a lot of the game. </p><p></p><p>I think I made a mistake bringing up punishments. It's something the original post accused others of, though. And negative experience awards used to be part of the game, but now they are strictly a faux pas. My thinking was: if XP carrot is not offered, perhaps the stick approach was? But I think this was subtly implicating on my part.</p><p></p><p>What XP does for us is to place Focus on player accomplishments. It's not the Entire focus of the game by any means, but some. Whether a player wishes to pay attention to them is their own prerogative.</p><p></p><p>On last thing. I mentioned in my first post that I think removing XP takes something from the game. It's your call of course. I enjoy Call of Cthulhu. It's one of the great games. But I have known players who could never understand it. "Why play, if you can never win?" Playing D&D under CoC's precepts, all monsters at Cthulhu level, would change the game. Taking out recognition of player experiences <em>EDIT: with XP</em> also changes the game.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 2555421, member: 3192"] Our group just graduated from a freesite to a player run messageboard built solely for the game. I applaud your extra efforts. Having time to contribute between sessions is an enormous benefit. I really think online gaming support between sessions is huge part of RPGs now. Group website and such should be mentioned in the DMG2. Maybe software savvy publishers could even market stuff to us? -=-=-=- To clarify, gaining XP awards for your smart play in game is not the sole reason to play. It may not even be a reason for some at all. But to presume otherwise, to make XP no more than a marker (something unnecessary with levels already in the game), is to remove one aspect of the game. Coming out of wargaming, I believe D&D was seen as more of a contest. Some people thought it was a contest between players to "be the best", but having to work together as a team forced cooperation regardless. It took a little while for some to see the difference. But to be a great player was a lot of the game. I think I made a mistake bringing up punishments. It's something the original post accused others of, though. And negative experience awards used to be part of the game, but now they are strictly a faux pas. My thinking was: if XP carrot is not offered, perhaps the stick approach was? But I think this was subtly implicating on my part. What XP does for us is to place Focus on player accomplishments. It's not the Entire focus of the game by any means, but some. Whether a player wishes to pay attention to them is their own prerogative. On last thing. I mentioned in my first post that I think removing XP takes something from the game. It's your call of course. I enjoy Call of Cthulhu. It's one of the great games. But I have known players who could never understand it. "Why play, if you can never win?" Playing D&D under CoC's precepts, all monsters at Cthulhu level, would change the game. Taking out recognition of player experiences [I]EDIT: with XP[/I] also changes the game. [/QUOTE]
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Why punish a player if they can't come to the game?
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