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Why punish a player if they can't come to the game?
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<blockquote data-quote="howandwhy99" data-source="post: 2555976" data-attributes="member: 3192"><p>I appreciate you answering me. I even enjoy snarky replies. I just want to simply state that I"m not a lost grognard with an axe to grind. So onward...</p><p></p><p></p><p>I think I wasn't being clear enough. It is the DM's responsibility to present the world. In order to be fair to the players they are going to need to understand how powerful the things are they face. This is normally done through subtle hints discovered IC when exploring. The scripting you mention is useful, but I don't find the need when the creature is far beyond the character's ability. If players seek out trouble beyond what they know they can take, they find it.</p><p></p><p></p><p>I agree. But it's not on the DM's shoulders to save the PCs from bad decisions. This goes back to consequences. While widening the scope of encounters is more work for the DM, it also puts the players in control of who they face next.</p><p></p><p></p><p>Lower level characters are used to accomplish challenges they can overcome. This is done via the group's decision tho, not the DM's. When the group faces lethal adversity from many sides each group member's abilities become vital. The little guy can be just as important to success as the big guy. It is up to the group on how to best use everyone.</p><p></p><p></p><p>Above you're ascribing GM activities to the group. The players decisions are what mysteries to solve, monsters to fight, wildlands to explore, etc. </p><p></p><p>I am describing a Referee.</p><p></p><p></p><p>I absolutely agree on changing the rules (oog) when it serves to improve enjoyment. Your motto is perfect. If however you play under a GM who only uses pre-scripted level appropriate challenges, which thereby hinders your low level character, you are within your rights to look for a different DM.</p><p></p><p>Aside: it was not my intention to quote a catchphrase. If someone has a problem with the rules, I believe each group can work together to find a preferred solution. (changing the rules)</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 2555976, member: 3192"] I appreciate you answering me. I even enjoy snarky replies. I just want to simply state that I"m not a lost grognard with an axe to grind. So onward... I think I wasn't being clear enough. It is the DM's responsibility to present the world. In order to be fair to the players they are going to need to understand how powerful the things are they face. This is normally done through subtle hints discovered IC when exploring. The scripting you mention is useful, but I don't find the need when the creature is far beyond the character's ability. If players seek out trouble beyond what they know they can take, they find it. I agree. But it's not on the DM's shoulders to save the PCs from bad decisions. This goes back to consequences. While widening the scope of encounters is more work for the DM, it also puts the players in control of who they face next. Lower level characters are used to accomplish challenges they can overcome. This is done via the group's decision tho, not the DM's. When the group faces lethal adversity from many sides each group member's abilities become vital. The little guy can be just as important to success as the big guy. It is up to the group on how to best use everyone. Above you're ascribing GM activities to the group. The players decisions are what mysteries to solve, monsters to fight, wildlands to explore, etc. I am describing a Referee. I absolutely agree on changing the rules (oog) when it serves to improve enjoyment. Your motto is perfect. If however you play under a GM who only uses pre-scripted level appropriate challenges, which thereby hinders your low level character, you are within your rights to look for a different DM. Aside: it was not my intention to quote a catchphrase. If someone has a problem with the rules, I believe each group can work together to find a preferred solution. (changing the rules) [/QUOTE]
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Why punish a player if they can't come to the game?
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