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Why punish a player if they can't come to the game?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2555995" data-attributes="member: 5143"><p>I believe this is the key, I look at it like a normal raise, not a cost of living increase.</p><p></p><p>The game doesn't HAVE to move on to fighting harder enemies. It only does so because the PCs get more powerful.</p><p></p><p>I'd be perfectly happy running an adventure where the PCs fight CR1 creatures forever, but they'd get bored and complain about the redudancy. They'd want new powers. So, I give them XP and they gain levels, and I have to increase the challenge or they complain that everything is too easy.</p><p></p><p>People want cool new abilties, they are working towards the goal of getting them. Some people don't care about those new abilities, so they won't really care if they get XP or not. Or their DM will hand them the levels whether they try or not, so they cease to care, nothing they do will make them come faster or slower.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2555995, member: 5143"] I believe this is the key, I look at it like a normal raise, not a cost of living increase. The game doesn't HAVE to move on to fighting harder enemies. It only does so because the PCs get more powerful. I'd be perfectly happy running an adventure where the PCs fight CR1 creatures forever, but they'd get bored and complain about the redudancy. They'd want new powers. So, I give them XP and they gain levels, and I have to increase the challenge or they complain that everything is too easy. People want cool new abilties, they are working towards the goal of getting them. Some people don't care about those new abilities, so they won't really care if they get XP or not. Or their DM will hand them the levels whether they try or not, so they cease to care, nothing they do will make them come faster or slower. [/QUOTE]
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Community
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Why punish a player if they can't come to the game?
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