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Why punish a player if they can't come to the game?
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<blockquote data-quote="ThirdWizard" data-source="post: 2556567" data-attributes="member: 12037"><p>I've never actually had a game where the PCs didn't rise in levels. Sure, in previous editions of the game, it often took forever to get higher, but still the XP totals climbed up. I've never, for example, had a group that just couldn't get past level 9 because they couldn't defeat CR 9-11 challenges and kept dying.</p><p></p><p></p><p></p><p>I went on a long tirade here, realized it was pointless, erased it and now I'm trying over. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Suffice to say I disagree. No ability to play or tactical expertise is going to allow a group of 4 2nd level characters to defeat a non-moronic 10th level sorcerer. They can oppose him on a non-personal level, but then it doesn't matter what level/class he is. I will believe it is possible when I see it. And, I've seen too many <em>equal</em> level sorcerers almost TPK a party to conceve of it actually happening.</p><p></p><p></p><p></p><p>I see it as compounding one problem with another, but obviously YMMV. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>As an aside about how different my group really is from the norm, I don't give out story awards, and my players still love to engage in story elements. They don't feel the need to go seek out and fight anything, not applying any more importance to combat in the game as what would traditionally be referred to as roleplay (I don't particularly like the distinction because it is perfectly possible to roleplay in combat).</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2556567, member: 12037"] I've never actually had a game where the PCs didn't rise in levels. Sure, in previous editions of the game, it often took forever to get higher, but still the XP totals climbed up. I've never, for example, had a group that just couldn't get past level 9 because they couldn't defeat CR 9-11 challenges and kept dying. I went on a long tirade here, realized it was pointless, erased it and now I'm trying over. ;) Suffice to say I disagree. No ability to play or tactical expertise is going to allow a group of 4 2nd level characters to defeat a non-moronic 10th level sorcerer. They can oppose him on a non-personal level, but then it doesn't matter what level/class he is. I will believe it is possible when I see it. And, I've seen too many [I]equal[/I] level sorcerers almost TPK a party to conceve of it actually happening. I see it as compounding one problem with another, but obviously YMMV. :) As an aside about how different my group really is from the norm, I don't give out story awards, and my players still love to engage in story elements. They don't feel the need to go seek out and fight anything, not applying any more importance to combat in the game as what would traditionally be referred to as roleplay (I don't particularly like the distinction because it is perfectly possible to roleplay in combat). [/QUOTE]
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Why punish a player if they can't come to the game?
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