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General Tabletop Discussion
*Pathfinder & Starfinder
Why Randomized Healing?
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<blockquote data-quote="rrealm" data-source="post: 1686836" data-attributes="member: 20630"><p>Would you allow a caster to heal only a certain amount if they wanted to? Suppose a cleric casts a cure light wounds healing spell but only wants heal 5 points plus mods. Would you make the person roll and on a die roll of 1 to 4, they heal less than what they wanted - too bad, so sad. A roll of 5, it didn't matter what the player wanted to do anyway, or a 6-8, the player could of healed more but chose not to.</p><p></p><p>If so, would you allow a person to make a wand using the normal rules, roll for the amount of healing it would provide, and then determine the selling price? If the person rolled low, the wand won't sell for much and the character will probally lose money from making it. If they rolled high, they can make enough money to create three "average" wands.</p><p></p><p>I would say that a wand of CLW that healed 5 hps per charge would sell for a little more than one that made the person roll each time (because it heals .5 hp more on average) which would be the same as a PHB or DMG wand of CLW. A 1 HP wand would sell for far less than the PHB, DMG version and an 8 HP would sell for much more.</p></blockquote><p></p>
[QUOTE="rrealm, post: 1686836, member: 20630"] Would you allow a caster to heal only a certain amount if they wanted to? Suppose a cleric casts a cure light wounds healing spell but only wants heal 5 points plus mods. Would you make the person roll and on a die roll of 1 to 4, they heal less than what they wanted - too bad, so sad. A roll of 5, it didn't matter what the player wanted to do anyway, or a 6-8, the player could of healed more but chose not to. If so, would you allow a person to make a wand using the normal rules, roll for the amount of healing it would provide, and then determine the selling price? If the person rolled low, the wand won't sell for much and the character will probally lose money from making it. If they rolled high, they can make enough money to create three "average" wands. I would say that a wand of CLW that healed 5 hps per charge would sell for a little more than one that made the person roll each time (because it heals .5 hp more on average) which would be the same as a PHB or DMG wand of CLW. A 1 HP wand would sell for far less than the PHB, DMG version and an 8 HP would sell for much more. [/QUOTE]
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Why Randomized Healing?
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