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General Tabletop Discussion
*Pathfinder & Starfinder
Why Randomized Healing?
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<blockquote data-quote="Liquidsabre" data-source="post: 1693858" data-attributes="member: 15635"><p>If you've taken a close enough look at the Vigor spells and run the numbers they are WAY broken. Mass Lesser Vigor (the supposed equivalent to the Mase Cure light Wounds, a 5th level spell I might add) is only a 3rd level spell afterall!</p><p></p><p>So I just adjusted MLV as a 5th level spell (with a higher max rounds) and adjusted all the vigor spells to base 5 rounds instead of 10, then I set max rounds so that healing wouldn't exceed max for cure spells of that level. Essentially this made Vigor spells as maximized cure spells (which in CD as they are, they are BETTER than maximized-cure-spells for their level) that heal over a short period of time, as i thought they should be, just poorly executed in the CD text. With the changes it's worked absolutely fabulous!</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1693858, member: 15635"] If you've taken a close enough look at the Vigor spells and run the numbers they are WAY broken. Mass Lesser Vigor (the supposed equivalent to the Mase Cure light Wounds, a 5th level spell I might add) is only a 3rd level spell afterall! So I just adjusted MLV as a 5th level spell (with a higher max rounds) and adjusted all the vigor spells to base 5 rounds instead of 10, then I set max rounds so that healing wouldn't exceed max for cure spells of that level. Essentially this made Vigor spells as maximized cure spells (which in CD as they are, they are BETTER than maximized-cure-spells for their level) that heal over a short period of time, as i thought they should be, just poorly executed in the CD text. With the changes it's worked absolutely fabulous! [/QUOTE]
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Why Randomized Healing?
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