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Why Ravnica?
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<blockquote data-quote="Zardnaar" data-source="post: 7467704" data-attributes="member: 6716779"><p>Once a long time ago a young Zard in the late 90's picked up a game called MtG and played through Tempest block to around Alara or just after (when they released Jace the Mindsculpter).</p><p></p><p> So the question I ask is why Ravnica? The idea of a duel MtG/D&D crossover has been around for around 20 odd years or longer but picked up steam after WoTC bought TSR which gave them the rights to D&D. As popular as 5E is MtG is a bit bigger, think probably 10 times bigger its literally hundreds of millions of dollars per year. Also remember WoTC bought D&D back in 1997.</p><p></p><p> Now MtG may not be as popular as it used to be, I think the peak may have been a few years ago and 5E is very popular as far as D&D goes so X10 may not be 100% accurate but you are still looking at MtG being a magnitude more popular than 5E (and the entire RPG market) and more popular than 5E, 1E and the old Red Box set put together. Back in the late 90's they kept the lines separate due to wanting to keep the products distinct, this was covered in MtG magazines at the time. That was almost 20 years ago. </p><p></p><p> So put simply its a cross promotion where D&D in theory is being associated with a bigger brand. I guess they want to make it bigger. Out of all the Magic sets Ravnica is probably one of the most popular sets if not the most popular set and they have returned to it once already and seem to be going back again for the 3rd time. For those of you who do not know Ravnica is an extra planar metropolis and it is also a multi colour set where there are 10 guilds (factions). Each of the guilds is a colour and its allied colour or a colour and its opposing colour. MtG peeps seem to like their multiclour sets a lot and personally I liked MtG the most while the original Ravnica was standard legal. In Magic the Gathering there are 5 colours. </p><p></p><p>Red (fire/earth)</p><p>Blue (water/air)</p><p>Black (death)</p><p>Green (nature)</p><p>White (life, Paladins, Angels etc)</p><p></p><p>Red is allied with black and green and opposed to blue and white. Google MtG colour pie to get the idea. The guilds in colour are (U= blue BTW) RG, G/W, U/W, R/B, U/B. U/R, B/W, G/B, R/W, G/U. Each guild has a name from memory R/U is Izzet, R/G is Gruul, B/W is Orzhov, R/W is Boros, R/G is Rakdos etc. Would not be surprised if they had guild feats. </p><p></p><p> In magic decks blue and white are often control type decks, red is aggressive and burn decks, green is mana acceleration and phat creatures, white is life gain. There are 3 primary deck types in MtG- combo, control, aggro.</p><p></p><p> So you have the potential for new creature types, guild feats,politics, steam punk (hello Izzet guild), perhaps class restrictions on what classes can join what guilds (Druids in G factions only, Paladins in Boros only?). </p><p></p><p>If you mashed Eberron with Planescape its probably the closest comparison I can think of. Overall I think the basic idea is to make D&D more popular. They have chosen one of the best MtG sets to do that with IMHO outside of the original Dominaria plane which was very ye olde D&D type in character (Mystra/Greyhawk/FR perhaps). Why they would pick a MtG setting over one of the traditional D&D settings? Well guess whats more popular.</p><p></p><p>Pros. Its a MtG crossover with one of their best settings.</p><p></p><p>Cons. Its a MtG crossover.</p><p></p><p> I don't really see it is a bad thing unless they really drop the ball.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7467704, member: 6716779"] Once a long time ago a young Zard in the late 90's picked up a game called MtG and played through Tempest block to around Alara or just after (when they released Jace the Mindsculpter). So the question I ask is why Ravnica? The idea of a duel MtG/D&D crossover has been around for around 20 odd years or longer but picked up steam after WoTC bought TSR which gave them the rights to D&D. As popular as 5E is MtG is a bit bigger, think probably 10 times bigger its literally hundreds of millions of dollars per year. Also remember WoTC bought D&D back in 1997. Now MtG may not be as popular as it used to be, I think the peak may have been a few years ago and 5E is very popular as far as D&D goes so X10 may not be 100% accurate but you are still looking at MtG being a magnitude more popular than 5E (and the entire RPG market) and more popular than 5E, 1E and the old Red Box set put together. Back in the late 90's they kept the lines separate due to wanting to keep the products distinct, this was covered in MtG magazines at the time. That was almost 20 years ago. So put simply its a cross promotion where D&D in theory is being associated with a bigger brand. I guess they want to make it bigger. Out of all the Magic sets Ravnica is probably one of the most popular sets if not the most popular set and they have returned to it once already and seem to be going back again for the 3rd time. For those of you who do not know Ravnica is an extra planar metropolis and it is also a multi colour set where there are 10 guilds (factions). Each of the guilds is a colour and its allied colour or a colour and its opposing colour. MtG peeps seem to like their multiclour sets a lot and personally I liked MtG the most while the original Ravnica was standard legal. In Magic the Gathering there are 5 colours. Red (fire/earth) Blue (water/air) Black (death) Green (nature) White (life, Paladins, Angels etc) Red is allied with black and green and opposed to blue and white. Google MtG colour pie to get the idea. The guilds in colour are (U= blue BTW) RG, G/W, U/W, R/B, U/B. U/R, B/W, G/B, R/W, G/U. Each guild has a name from memory R/U is Izzet, R/G is Gruul, B/W is Orzhov, R/W is Boros, R/G is Rakdos etc. Would not be surprised if they had guild feats. In magic decks blue and white are often control type decks, red is aggressive and burn decks, green is mana acceleration and phat creatures, white is life gain. There are 3 primary deck types in MtG- combo, control, aggro. So you have the potential for new creature types, guild feats,politics, steam punk (hello Izzet guild), perhaps class restrictions on what classes can join what guilds (Druids in G factions only, Paladins in Boros only?). If you mashed Eberron with Planescape its probably the closest comparison I can think of. Overall I think the basic idea is to make D&D more popular. They have chosen one of the best MtG sets to do that with IMHO outside of the original Dominaria plane which was very ye olde D&D type in character (Mystra/Greyhawk/FR perhaps). Why they would pick a MtG setting over one of the traditional D&D settings? Well guess whats more popular. Pros. Its a MtG crossover with one of their best settings. Cons. Its a MtG crossover. I don't really see it is a bad thing unless they really drop the ball. [/QUOTE]
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