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General Tabletop Discussion
*Dungeons & Dragons
Why Ravnica?
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<blockquote data-quote="MonkeezOnFire" data-source="post: 7467802" data-attributes="member: 6784845"><p>If we assume that the campaign setting will default to the PCs are non-planeswalker denizens of the plane (which might be a fair assumption as it's billed as Ravnica setting and not the D&D multiverse) then Ravnica neatly fits into the D&D framework. No additional mechanics systems like psionics or magic item crafting are required to port it over. So that means they can stick with what they are already comfortable designing: </p><p>-Each guild can get a subclass, and with the guilds as diverse as they are you'll get a pretty even spread among the core classes naturally:</p><p>-They can add in spells and monsters from the numerous cards that already exist. There are so many possibilities here that what is left on the table can be picked up by DM Guild creators to further hype the setting</p><p>-Maybe add in some specific feats to allow any character of any class to more closely associate with a guild. </p><p></p><p></p><p>That then leaves the rest of the book to detail the setting itself. I'm sure there are people that will want mechanical systems to represent planeswalking or how each spell has a colour identity. It would be nice to have but I honestly don't think it's necessary to make the product a success.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 7467802, member: 6784845"] If we assume that the campaign setting will default to the PCs are non-planeswalker denizens of the plane (which might be a fair assumption as it's billed as Ravnica setting and not the D&D multiverse) then Ravnica neatly fits into the D&D framework. No additional mechanics systems like psionics or magic item crafting are required to port it over. So that means they can stick with what they are already comfortable designing: -Each guild can get a subclass, and with the guilds as diverse as they are you'll get a pretty even spread among the core classes naturally: -They can add in spells and monsters from the numerous cards that already exist. There are so many possibilities here that what is left on the table can be picked up by DM Guild creators to further hype the setting -Maybe add in some specific feats to allow any character of any class to more closely associate with a guild. That then leaves the rest of the book to detail the setting itself. I'm sure there are people that will want mechanical systems to represent planeswalking or how each spell has a colour identity. It would be nice to have but I honestly don't think it's necessary to make the product a success. [/QUOTE]
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Why Ravnica?
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