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Why re-release 3.5?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5995929" data-attributes="member: 19675"><p><em>(3.5Ed fan here)</em></p><p></p><p>That's my take on all the 3.5Ed clones.</p><p></p><p>And even if I took all the changes I liked, I'm not sure it would be an improvement significant enough for me, since I don't think any of them touch the areas I think needed the most work!  <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" /></p><p></p><p>For instance, while I really like Vancian mages, I could sympathize with the position of many who felt that mages shouldn't have to rely on mundane weapons when their spells ran out.  I didn't <em>agree</em>, but I understood ("feature, not bug").  So when the Reserve feats came out, I was really excited at the way some of them worked by letting casters use watered down magical effects based on keeping a spell of s certain kind & level "in Reserve".  I thought that when 4Ed came out, they'd expend on them, maybe even make them a class feature for mages or specialists- possibly replacing the bonus feats.  That way, they could do something magical all the time...but still ran the risk of simply running out of magic options if pressured.</p><p></p><p>That didn't happen, obviously.</p><p></p><p>But if I designed "my 3.75Ed", it would include my favorite 3.5Ed clone variant rules, <strong>plus</strong> some kind of revised Reserve feat/class feature rules.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5995929, member: 19675"] [I](3.5Ed fan here)[/I] That's my take on all the 3.5Ed clones. And even if I took all the changes I liked, I'm not sure it would be an improvement significant enough for me, since I don't think any of them touch the areas I think needed the most work! :D For instance, while I really like Vancian mages, I could sympathize with the position of many who felt that mages shouldn't have to rely on mundane weapons when their spells ran out. I didn't [I]agree[/I], but I understood ("feature, not bug"). So when the Reserve feats came out, I was really excited at the way some of them worked by letting casters use watered down magical effects based on keeping a spell of s certain kind & level "in Reserve". I thought that when 4Ed came out, they'd expend on them, maybe even make them a class feature for mages or specialists- possibly replacing the bonus feats. That way, they could do something magical all the time...but still ran the risk of simply running out of magic options if pressured. That didn't happen, obviously. But if I designed "my 3.75Ed", it would include my favorite 3.5Ed clone variant rules, [B]plus[/B] some kind of revised Reserve feat/class feature rules. [/QUOTE]
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Why re-release 3.5?
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