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Why re-release 3.5?
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<blockquote data-quote="Desdichado" data-source="post: 5996717" data-attributes="member: 2205"><p>That's an interesting blog post. I think I probably agree with much of what he says, although it seems depressing and negative to think that.</p><p></p><p>I also like the idea presented in the comments about stepping back, letting the market sit for a while, and then rebooting afresh, sorta like how Batman or Star Trek was done. And I <em>especially</em> like the notion of appealing to neglected play structures--I've never quite understood the fixation official products, modules, and whatnot have with <em>dungeons</em> specifically. Granted, lots and lots of players do too, but I've never really gotten it, I don't think that they're fun, and I rarely use them when I'm running. </p><p></p><p>Although I have to admit that the blogpost lost me a bit when he started talking about having D&D and AD&D again; I'm not sure what he's proposing exactly there, but even without understanding what he's getting at, I find myself feeling very skeptical about the notion anyway. It's hard for me to imagine a scenario in which having a split product line in D&D is a good idea again. It's hard for me to imagine a scenario in which it was a good idea even back when it was done the first time.</p><p></p><p>I also have no idea what he's talking about when he references wizard win buttons and spherical cows, but maybe there's some kind of edition war jargon going on there that I'm not familiar with.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5996717, member: 2205"] That's an interesting blog post. I think I probably agree with much of what he says, although it seems depressing and negative to think that. I also like the idea presented in the comments about stepping back, letting the market sit for a while, and then rebooting afresh, sorta like how Batman or Star Trek was done. And I [I]especially[/I] like the notion of appealing to neglected play structures--I've never quite understood the fixation official products, modules, and whatnot have with [I]dungeons[/I] specifically. Granted, lots and lots of players do too, but I've never really gotten it, I don't think that they're fun, and I rarely use them when I'm running. Although I have to admit that the blogpost lost me a bit when he started talking about having D&D and AD&D again; I'm not sure what he's proposing exactly there, but even without understanding what he's getting at, I find myself feeling very skeptical about the notion anyway. It's hard for me to imagine a scenario in which having a split product line in D&D is a good idea again. It's hard for me to imagine a scenario in which it was a good idea even back when it was done the first time. I also have no idea what he's talking about when he references wizard win buttons and spherical cows, but maybe there's some kind of edition war jargon going on there that I'm not familiar with. [/QUOTE]
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Why re-release 3.5?
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