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General Tabletop Discussion
*Pathfinder & Starfinder
Why remove the Dodge feat, but add "marks"?
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<blockquote data-quote="Rydac" data-source="post: 4102876" data-attributes="member: 257"><p>I agree with the original poster that they should have learned their lesson</p><p>with Dodge and not put in minor things to keep track of during combat.</p><p></p><p>I think Hong is dead on that people will track significant bonuses, so</p><p>there won't be problems with players of Rangers and Warlocks tracking</p><p><em>their own marks and the extra damage</em>.</p><p></p><p>The problem is going to be all the powers that cause the DM and other players</p><p>to have to keep track of and adjust numbers. From the D&DXP The Wizard, Paladin,</p><p>Warlock, Fighter and Cleric all have powers that cause someone else to do bookkeeping.</p><p>In fact all three of the clerics at will powers give some bonus to an ally and one requires </p><p>a choice of bonus (Sacred Flame...ally gets choice of 2 Temp hit points or make a saving throw).</p><p></p><p>Let's be honest. How many times will a version of the following scene be played out</p><p>in gaming groups across the globe.</p><p>Player: I rolled a 17 do I hit</p><p>DM: close, but he just avoids your blow...you miss.</p><p>Player: wait a minute didn't Erais give me a plus from his Lance of Faith</p><p>Another Player: no that was the round before the bonus is on me this turn.</p><p></p><p>Or he did have the bonus and hit, but many time wasting variations on re-calculating</p><p>due to transient effects looks to be a strong potential problem.</p><p></p><p>I thought it was a great move to turn the saving throws into static defenses...I think</p><p>very good potential to speed things up...we now as RigaMortus" pointed out have a large number of "save ends" which require saving throws at the end of the round. Again I think the mechanic is pretty good for not having to track durations...just roll each round until it is over, but half the first level classes at D&DXP had a "save ends" power...if this ramps up much it becomes pain in the ass bookkeeping.</p><p></p><p>I'm very much looking forward to 4e and running a campaign, but problems like this make me skeptical that combat will be more <s>cool</s> fun than 3.5</p></blockquote><p></p>
[QUOTE="Rydac, post: 4102876, member: 257"] I agree with the original poster that they should have learned their lesson with Dodge and not put in minor things to keep track of during combat. I think Hong is dead on that people will track significant bonuses, so there won't be problems with players of Rangers and Warlocks tracking [I]their own marks and the extra damage[/I]. The problem is going to be all the powers that cause the DM and other players to have to keep track of and adjust numbers. From the D&DXP The Wizard, Paladin, Warlock, Fighter and Cleric all have powers that cause someone else to do bookkeeping. In fact all three of the clerics at will powers give some bonus to an ally and one requires a choice of bonus (Sacred Flame...ally gets choice of 2 Temp hit points or make a saving throw). Let's be honest. How many times will a version of the following scene be played out in gaming groups across the globe. Player: I rolled a 17 do I hit DM: close, but he just avoids your blow...you miss. Player: wait a minute didn't Erais give me a plus from his Lance of Faith Another Player: no that was the round before the bonus is on me this turn. Or he did have the bonus and hit, but many time wasting variations on re-calculating due to transient effects looks to be a strong potential problem. I thought it was a great move to turn the saving throws into static defenses...I think very good potential to speed things up...we now as RigaMortus" pointed out have a large number of "save ends" which require saving throws at the end of the round. Again I think the mechanic is pretty good for not having to track durations...just roll each round until it is over, but half the first level classes at D&DXP had a "save ends" power...if this ramps up much it becomes pain in the ass bookkeeping. I'm very much looking forward to 4e and running a campaign, but problems like this make me skeptical that combat will be more [S]cool[/S] fun than 3.5 [/QUOTE]
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Why remove the Dodge feat, but add "marks"?
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