Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why rename HP & Saves?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FitzTheRuke" data-source="post: 4198264" data-attributes="member: 59816"><p>I've just read Morrus'(?) 4E review, and I'm struck with a thought:</p><p></p><p>Why rename Hit Points and Saving Throws?</p><p></p><p>It's not really an issue of the fact that they are sacred cows, it's that the names still perfectly represent what they are.</p><p></p><p>Hit Points are, and always have been, magical little points representing general attrician. They are called "Hit Points" because they are removed when an opponent scores a rules-approved "Hit" agianst your character. It has NOTHING to do with wether the story involves the character being struck for physical damage, weakened with fatigue, or running out of luck. A successful "Hit" (defined variously in different editions, but always based on a high-enough D20 roll to succeed against your defenses) against your character causes a loss in Hit Points - Hense, the name.</p><p></p><p>Saving Throws have always been "Throw this die, it may save your character's life." This is why they are called "Saving Throws" The Saving Throws of 3.x (far superior to earlier editions) were so ingrained in the actions of the character, that they were clearly ways the characters were defending themselve, and so, the change to Defenses. The method by which the character is saving themselves with a Saving Throw has in other editions been less clear, and 4E is a return to that. Story-wise what's happening is dependent on what effect you're saving against, what caused the effect, the cercumstances at the time, character shtick, and the whim of the player or DM. IMO there SHOULD be a good story behind what the character is doing, and this Saving Throw mechanic leaves it open for me to consider all the factors above.</p><p></p><p>So the names are fine, as they always have been. The only change is in how narrowly some have viewed the concepts. Expand your view and it's easy to see how they work in the new system.</p><p></p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4198264, member: 59816"] I've just read Morrus'(?) 4E review, and I'm struck with a thought: Why rename Hit Points and Saving Throws? It's not really an issue of the fact that they are sacred cows, it's that the names still perfectly represent what they are. Hit Points are, and always have been, magical little points representing general attrician. They are called "Hit Points" because they are removed when an opponent scores a rules-approved "Hit" agianst your character. It has NOTHING to do with wether the story involves the character being struck for physical damage, weakened with fatigue, or running out of luck. A successful "Hit" (defined variously in different editions, but always based on a high-enough D20 roll to succeed against your defenses) against your character causes a loss in Hit Points - Hense, the name. Saving Throws have always been "Throw this die, it may save your character's life." This is why they are called "Saving Throws" The Saving Throws of 3.x (far superior to earlier editions) were so ingrained in the actions of the character, that they were clearly ways the characters were defending themselve, and so, the change to Defenses. The method by which the character is saving themselves with a Saving Throw has in other editions been less clear, and 4E is a return to that. Story-wise what's happening is dependent on what effect you're saving against, what caused the effect, the cercumstances at the time, character shtick, and the whim of the player or DM. IMO there SHOULD be a good story behind what the character is doing, and this Saving Throw mechanic leaves it open for me to consider all the factors above. So the names are fine, as they always have been. The only change is in how narrowly some have viewed the concepts. Expand your view and it's easy to see how they work in the new system. Fitz [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why rename HP & Saves?
Top