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General Tabletop Discussion
*Pathfinder & Starfinder
Why rename HP & Saves?
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<blockquote data-quote="Zaruthustran" data-source="post: 4199006" data-attributes="member: 1457"><p>The mechanics *do* work out exactly the same. But that's a feature, not a bug. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>What we gain is that Hit Points are no longer part of the game. That entire resource is simply gone. It's no longer possible to ask "what are hit points?" because hit points no longer <em>exist</em> as a game element.</p><p></p><p>Instead, we've got damage. What is damage? The game already defines it as much as you need: weapon damage is damage from weapons. Fire damage is damage from fire. Characters can only take so much damage (the damage threshold; what used to be "max HP") before they drop. Damage is therefore a measure of a creature's ability to incapacitate an enemy as a result of its attack.</p><p></p><p>So what does it mean when a character takes "six weapon damage"? It depends on the character. For an undamaged character with a damage threshold of 6, "six weapon damage" is a hit that's hard enough to drop him. For an undamaged character with a damage threshold of 100, "six weapon damage" is not that big a deal.</p><p></p><p>What *exactly* is "six damage"? Is it a deep bleeding stab, a near-miss that makes you doubt yourself, a scratch on armor? The description of the power that causes the damage provides as much detail as needed, which isn't much; the game just doesn't require that granular of a definition. If you wish, you and your DM can fill that detail in however you like, in whatever way you and your friends find most enjoyable.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 4199006, member: 1457"] The mechanics *do* work out exactly the same. But that's a feature, not a bug. :) What we gain is that Hit Points are no longer part of the game. That entire resource is simply gone. It's no longer possible to ask "what are hit points?" because hit points no longer [i]exist[/i] as a game element. Instead, we've got damage. What is damage? The game already defines it as much as you need: weapon damage is damage from weapons. Fire damage is damage from fire. Characters can only take so much damage (the damage threshold; what used to be "max HP") before they drop. Damage is therefore a measure of a creature's ability to incapacitate an enemy as a result of its attack. So what does it mean when a character takes "six weapon damage"? It depends on the character. For an undamaged character with a damage threshold of 6, "six weapon damage" is a hit that's hard enough to drop him. For an undamaged character with a damage threshold of 100, "six weapon damage" is not that big a deal. What *exactly* is "six damage"? Is it a deep bleeding stab, a near-miss that makes you doubt yourself, a scratch on armor? The description of the power that causes the damage provides as much detail as needed, which isn't much; the game just doesn't require that granular of a definition. If you wish, you and your DM can fill that detail in however you like, in whatever way you and your friends find most enjoyable. [/QUOTE]
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Why rename HP & Saves?
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