Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why rename HP & Saves?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Storm-Bringer" data-source="post: 4200298" data-attributes="member: 57832"><p>In the strictest sense, yes. In the context of hit point discussions, there are seeming degrees of it. With 4e, the hit points have to be more or less totally divorced from physical damage - 'totally abstract' - in order for the Warlord yelling at someone have a 'healing' effect. In order to re-inforce that view, many arguments have been presented trying to demonstrate that hit points have always been 'totally abstract'. In other words, they were never representative of physical damage, to demonstrate the radical change isn't actually a change at all.</p><p></p><p>As you mention, how much is abstracted, and what the abstraction represents is rather open to interpretation. I am not totally averse to the non-physical components being there. I don't disagree that it is, to some degree, nonsensical to expect a fighter to endure fifteen sword thrusts before dropping. There are certain vagaries, of course, in that most people don't die from a single knife wound, but others will. The more physical trauma, the more likely eventual or instant death. But again, unless the rules provide some kind of incredibly detailed hit location system, a la Rolemaster, and the effects of those location hits, a generic pool of 'hit points' works just fine, but it would work better with two different tracks, like the Wound Point/Vitality point system in Star Wars. Then, the Leader can shout your minor scratches and bruises away, but three arrows to the chest is going to take a bit of recovery time. As Murphy's Laws of Combat state, "A sucking chest wound is nature's way of telling you to slow down." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Not precisely lying, more like 'ignoring certain premises'. Again, when someone tries to make an argument that hit points have always been abstract, of course that is correct. On the surface. The underlying premise usually infers '...and not physical'. Which is the only way it can work in 4e with the design for healing. If this was the first time it had ever come up, I would grant that some parts may have been missed, namely, the parts where it says hit points also represent physical damage. After 30+ years of debate, however, I have a hard time believing that those parts have been missed. 'Glossed over', certainly. But honestly missed?</p><p></p><p>I am also absolutely behind people using hit points however they want. I'm not the Game Police Chief Inspector. If a particular group wants hit points to represent silver threads from the Ethereal Plane, I say 'go for it'. Now, if that same group wants to present an argument about how that is how hit points have always been, well, that is where I usually step in.</p><p></p><p>I'm not debating that hit points are abstractions. Clearly they are. I want to make sure people are informed about what that abstraction has meant, historically, and the various problems that arise with that view, as well as the 'non-physical' view. They both have their problems, but without having all the details, how would one make an informed decision about how they want to implement them?</p></blockquote><p></p>
[QUOTE="Storm-Bringer, post: 4200298, member: 57832"] In the strictest sense, yes. In the context of hit point discussions, there are seeming degrees of it. With 4e, the hit points have to be more or less totally divorced from physical damage - 'totally abstract' - in order for the Warlord yelling at someone have a 'healing' effect. In order to re-inforce that view, many arguments have been presented trying to demonstrate that hit points have always been 'totally abstract'. In other words, they were never representative of physical damage, to demonstrate the radical change isn't actually a change at all. As you mention, how much is abstracted, and what the abstraction represents is rather open to interpretation. I am not totally averse to the non-physical components being there. I don't disagree that it is, to some degree, nonsensical to expect a fighter to endure fifteen sword thrusts before dropping. There are certain vagaries, of course, in that most people don't die from a single knife wound, but others will. The more physical trauma, the more likely eventual or instant death. But again, unless the rules provide some kind of incredibly detailed hit location system, a la Rolemaster, and the effects of those location hits, a generic pool of 'hit points' works just fine, but it would work better with two different tracks, like the Wound Point/Vitality point system in Star Wars. Then, the Leader can shout your minor scratches and bruises away, but three arrows to the chest is going to take a bit of recovery time. As Murphy's Laws of Combat state, "A sucking chest wound is nature's way of telling you to slow down." :) Not precisely lying, more like 'ignoring certain premises'. Again, when someone tries to make an argument that hit points have always been abstract, of course that is correct. On the surface. The underlying premise usually infers '...and not physical'. Which is the only way it can work in 4e with the design for healing. If this was the first time it had ever come up, I would grant that some parts may have been missed, namely, the parts where it says hit points also represent physical damage. After 30+ years of debate, however, I have a hard time believing that those parts have been missed. 'Glossed over', certainly. But honestly missed? I am also absolutely behind people using hit points however they want. I'm not the Game Police Chief Inspector. If a particular group wants hit points to represent silver threads from the Ethereal Plane, I say 'go for it'. Now, if that same group wants to present an argument about how that is how hit points have always been, well, that is where I usually step in. I'm not debating that hit points are abstractions. Clearly they are. I want to make sure people are informed about what that abstraction has meant, historically, and the various problems that arise with that view, as well as the 'non-physical' view. They both have their problems, but without having all the details, how would one make an informed decision about how they want to implement them? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why rename HP & Saves?
Top