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Why RPGs are Failing
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<blockquote data-quote="Raduin711" data-source="post: 1556309" data-attributes="member: 15303"><p>-Why Rpg's are Failing:</p><p></p><p>Honestly, I don't think that is the case. Perhaps "evolving" or "changing" would be better, but I don't see D&D or any other RPG coming to an end any time soon. </p><p></p><p>-Stopped being an RPG, started being a "Game"</p><p></p><p>Semantics aside, Sometimes I can see where you're coming from. But honestly, games are as rigid or as loose as you make them... some systems are looser because there are fewer "rules" to be rigid about. The rules of 3.5 are simple to start, but when it comes to character abilities, modifiers, and other "add-ons" the game reaches higher complexity and more rules to adhere to, and therefore, more rigid.</p><p></p><p>If at some point, a character "cannot" do something because it is not supported by the rules, its time to take a step back and breathe. The rules are a means to a simulation, not the end-all-be-all. some things that players do or try to do aren't in the rules, and when they come up, It's the DM's perogative to adjudicate the situation. This sounds like a cop-out, but this is really how its supposed to work ;] Even if it comes down to "If i roll even, you win, I roll odd, I win".</p></blockquote><p></p>
[QUOTE="Raduin711, post: 1556309, member: 15303"] -Why Rpg's are Failing: Honestly, I don't think that is the case. Perhaps "evolving" or "changing" would be better, but I don't see D&D or any other RPG coming to an end any time soon. -Stopped being an RPG, started being a "Game" Semantics aside, Sometimes I can see where you're coming from. But honestly, games are as rigid or as loose as you make them... some systems are looser because there are fewer "rules" to be rigid about. The rules of 3.5 are simple to start, but when it comes to character abilities, modifiers, and other "add-ons" the game reaches higher complexity and more rules to adhere to, and therefore, more rigid. If at some point, a character "cannot" do something because it is not supported by the rules, its time to take a step back and breathe. The rules are a means to a simulation, not the end-all-be-all. some things that players do or try to do aren't in the rules, and when they come up, It's the DM's perogative to adjudicate the situation. This sounds like a cop-out, but this is really how its supposed to work ;] Even if it comes down to "If i roll even, you win, I roll odd, I win". [/QUOTE]
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