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<blockquote data-quote="mythusmage" data-source="post: 1556659" data-attributes="member: 571"><p>More realistic in behavioral terms.</p><p></p><p>You know the scene; the party is walking along a forest path heading to the Great Temple of Doloreous Glamor when they run into a band of goblins. Combat ensues.</p><p></p><p>As opposed to; party is walking along the same path, meets the same goblins, people prepare for combat... And bluff, bluster, and bragging ensue, to be followed by successful or unsuccessful negotiations.</p><p></p><p>All depending on how the situation is presented. Gamed it'll end up in fighting. Roleplayed it may still end up in fighting, but at least the players will have the option. Furthermore, think seriously about non-combat options should they have a firm grasp on the consequences of their actions.</p><p></p><p>"Oh, we can take 'em. That's not the problem. The problem is, even after a quick fight we'll be holed up here for the next day fixing up our injured, and regaining spells. Not to mention the equipment that'll get used up. And the bad guys'll be a day closer to getting that ritual done. Don't know 'bout you fellas, but I'd rather catch 'em in the middle of casting instead of when they're about done.</p><p></p><p>"So what say we give the gobbos their truce and everybody goes on with their lives?"</p></blockquote><p></p>
[QUOTE="mythusmage, post: 1556659, member: 571"] More realistic in behavioral terms. You know the scene; the party is walking along a forest path heading to the Great Temple of Doloreous Glamor when they run into a band of goblins. Combat ensues. As opposed to; party is walking along the same path, meets the same goblins, people prepare for combat... And bluff, bluster, and bragging ensue, to be followed by successful or unsuccessful negotiations. All depending on how the situation is presented. Gamed it'll end up in fighting. Roleplayed it may still end up in fighting, but at least the players will have the option. Furthermore, think seriously about non-combat options should they have a firm grasp on the consequences of their actions. "Oh, we can take 'em. That's not the problem. The problem is, even after a quick fight we'll be holed up here for the next day fixing up our injured, and regaining spells. Not to mention the equipment that'll get used up. And the bad guys'll be a day closer to getting that ritual done. Don't know 'bout you fellas, but I'd rather catch 'em in the middle of casting instead of when they're about done. "So what say we give the gobbos their truce and everybody goes on with their lives?" [/QUOTE]
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