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<blockquote data-quote="mmu1" data-source="post: 1557018" data-attributes="member: 319"><p>This is supposed to be "behaviorally realistic"? This is nothing but how YOU think the game should be played, how YOU view non-human "monster" races, etc.</p><p></p><p>Try telling a group of people playing a LotR-based game that attacking goblins on sight is not role-playing.</p><p></p><p>Or how about a group of people who, in trekking through the forest, have encountered the remains of several travellers nailed to trees in traditional goblin ways, who don't speak goblin, making negotiation impossible, and who don't want to jeopardize their mission by letting the goblins carry the news of their presence to other, even more evil things, living in the darkest parts of the forest?</p><p></p><p>It's your subjective opinion that talking things out equals role-playing, and that the game needs more of it... That RPG's are failing definitely doesn't follow from that.</p></blockquote><p></p>
[QUOTE="mmu1, post: 1557018, member: 319"] This is supposed to be "behaviorally realistic"? This is nothing but how YOU think the game should be played, how YOU view non-human "monster" races, etc. Try telling a group of people playing a LotR-based game that attacking goblins on sight is not role-playing. Or how about a group of people who, in trekking through the forest, have encountered the remains of several travellers nailed to trees in traditional goblin ways, who don't speak goblin, making negotiation impossible, and who don't want to jeopardize their mission by letting the goblins carry the news of their presence to other, even more evil things, living in the darkest parts of the forest? It's your subjective opinion that talking things out equals role-playing, and that the game needs more of it... That RPG's are failing definitely doesn't follow from that. [/QUOTE]
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