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Why RPGs are Failing
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<blockquote data-quote="S'mon" data-source="post: 1557169" data-attributes="member: 463"><p>Apparently RPGs are failing because of Gaps in the Monster lineup... *sigh* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>I guess I agree, but this is a feature specifically of D&D/d20 3e, not the whole RPG maret, AFAIK. 3e seems to have been designed by people much more comfortable with running an abstract skirmish wargame than running an actual role-playing game. The trouble with that is that skirmish wargames are only really fun IMO if both sides are roughly equal, with a good chance to win. If you then apply that to an RPG with continuing characters you get tons of dead PCs and almost no chance for character development. Plus for a wargame, D&D's rules are insanely complicated, & in the wrong places. Games Workshop does it much better.</p></blockquote><p></p>
[QUOTE="S'mon, post: 1557169, member: 463"] Apparently RPGs are failing because of Gaps in the Monster lineup... *sigh* :( I guess I agree, but this is a feature specifically of D&D/d20 3e, not the whole RPG maret, AFAIK. 3e seems to have been designed by people much more comfortable with running an abstract skirmish wargame than running an actual role-playing game. The trouble with that is that skirmish wargames are only really fun IMO if both sides are roughly equal, with a good chance to win. If you then apply that to an RPG with continuing characters you get tons of dead PCs and almost no chance for character development. Plus for a wargame, D&D's rules are insanely complicated, & in the wrong places. Games Workshop does it much better. [/QUOTE]
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