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<blockquote data-quote="Maggan" data-source="post: 1558725" data-attributes="member: 6616"><p><strong>Back to the dungeon, godammit!</strong></p><p></p><p></p><p></p><p>My thoughts are quite the opposite. I think the "back to the dungeon" slogan helped sell D&D3e, simply because it is a simple concept to grasp, and it's always easier to market something like that.</p><p></p><p>Alert! Anecdotal observation approaching.</p><p></p><p><anecdotal observation></p><p></p><p>We have recently run an event called Dungeon of Doom at Sweden's two largest conventions (nothing compared to stateside offerings, but there were something like 1000 attendees at both cons). At both cons we set up our table and said "anyone want to enter the dungeon? You won't make it far, and it's hack and slash, do it for fun!".</p><p></p><p>People kicked down the doors to get in and play. They formed a line and we had to start having a queue list. The pcs kicked down the doors, battled the monsters and died. And people were coming back for more.</p><p></p><p>And if anyone asked us about what the adventure was about we said "go into dungeon. Fight monsters. Wanna join?". A quick and simple concept.</p><p></p><p></anecdotal observation></p><p></p><p>Today many gamers don't have time to immerse themselves in the hobby. They want to do something that is fun and doesn't eat up their entire lives.</p><p></p><p>So I think that a majority of gamers really wanted to go back to the dungeon, to the simple concept of opening a door and bashing a monster.</p><p></p><p>These gamers are the bulk of our hobby, and they are, for want of a better word, casual roleplaying gamers. They don't follow the rpg world at all, they just pick up the game, knock down a few doors, and kill a few monsters. And level up.</p><p></p><p>Cheers!</p><p></p><p>Maggan</p></blockquote><p></p>
[QUOTE="Maggan, post: 1558725, member: 6616"] [b]Back to the dungeon, godammit![/b] My thoughts are quite the opposite. I think the "back to the dungeon" slogan helped sell D&D3e, simply because it is a simple concept to grasp, and it's always easier to market something like that. Alert! Anecdotal observation approaching. <anecdotal observation> We have recently run an event called Dungeon of Doom at Sweden's two largest conventions (nothing compared to stateside offerings, but there were something like 1000 attendees at both cons). At both cons we set up our table and said "anyone want to enter the dungeon? You won't make it far, and it's hack and slash, do it for fun!". People kicked down the doors to get in and play. They formed a line and we had to start having a queue list. The pcs kicked down the doors, battled the monsters and died. And people were coming back for more. And if anyone asked us about what the adventure was about we said "go into dungeon. Fight monsters. Wanna join?". A quick and simple concept. </anecdotal observation> Today many gamers don't have time to immerse themselves in the hobby. They want to do something that is fun and doesn't eat up their entire lives. So I think that a majority of gamers really wanted to go back to the dungeon, to the simple concept of opening a door and bashing a monster. These gamers are the bulk of our hobby, and they are, for want of a better word, casual roleplaying gamers. They don't follow the rpg world at all, they just pick up the game, knock down a few doors, and kill a few monsters. And level up. Cheers! Maggan [/QUOTE]
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