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<blockquote data-quote="rogueattorney" data-source="post: 1559803" data-attributes="member: 17551"><p>mythusmage;</p><p></p><p>I think you're taking a pretty short view of things. RPG's have been around for 30 years. This is hardly the first time someone's declared the hobby dead. From David Hargrave's lament on the professionalization of the industry in 1977, to the numerous times in the 80's when it was declared that arcade/computer games had finally killed the hobbey, to the explosion of CCG's and mini- games through various parts of the 90's.</p><p></p><p>I'm a old-time hack n' slash, rules-lite RPG'er. I find the deep immersion style of gaming dull and pretentious. Truth be told, I'd rather chew on tin-foil while rubbing my head with a cheese grater than play in that type of campaign. I'm also not into heavy rule, multi-hardback book, supplement filled, realism obsessed style games. If there's more than 100 or so pages of rules, that's probably too much game for me. </p><p></p><p>Thus, at the dawn of the 90's, I was in your shoes, wondering what the heck was happening to the games I loved. 2e was turning into a dross-heavy, railroad riding monstrosity. RC D&D was being dropped. Star Frontiers and other cool rules-lite games went bye-bye. And everyone (who hadn't already moved over to M:TG or Warhammer) was play-acting in those aweful angst-filled vampire melodramas that had 18 rule books. I was ready to call the industry dead, and yet... here we are.</p><p></p><p>In many ways, the rules D&D 3e was a reaction to the events of the 90's. Just as the events of the 90's was a reaction to the narrativism movement of the mid-80's, which was a reaction to the simulation obsession of the early 80's... There is afoot, right now, a reaction to the 3e rules (hopefully back to a more rules-lite approach). </p><p></p><p>Change (and the D&D brand name, apparently) is the constant in this hobby. Styles may shift from my style of play, to your style of play, to another style of play, or back to my style of play. But I'm not willing to call the hobby dead because of the change. And just because my style of game play hasn't really been supported for 10-15 years doesn't mean I can't still play the way I want to and have fun.</p><p></p><p>R.A.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 1559803, member: 17551"] mythusmage; I think you're taking a pretty short view of things. RPG's have been around for 30 years. This is hardly the first time someone's declared the hobby dead. From David Hargrave's lament on the professionalization of the industry in 1977, to the numerous times in the 80's when it was declared that arcade/computer games had finally killed the hobbey, to the explosion of CCG's and mini- games through various parts of the 90's. I'm a old-time hack n' slash, rules-lite RPG'er. I find the deep immersion style of gaming dull and pretentious. Truth be told, I'd rather chew on tin-foil while rubbing my head with a cheese grater than play in that type of campaign. I'm also not into heavy rule, multi-hardback book, supplement filled, realism obsessed style games. If there's more than 100 or so pages of rules, that's probably too much game for me. Thus, at the dawn of the 90's, I was in your shoes, wondering what the heck was happening to the games I loved. 2e was turning into a dross-heavy, railroad riding monstrosity. RC D&D was being dropped. Star Frontiers and other cool rules-lite games went bye-bye. And everyone (who hadn't already moved over to M:TG or Warhammer) was play-acting in those aweful angst-filled vampire melodramas that had 18 rule books. I was ready to call the industry dead, and yet... here we are. In many ways, the rules D&D 3e was a reaction to the events of the 90's. Just as the events of the 90's was a reaction to the narrativism movement of the mid-80's, which was a reaction to the simulation obsession of the early 80's... There is afoot, right now, a reaction to the 3e rules (hopefully back to a more rules-lite approach). Change (and the D&D brand name, apparently) is the constant in this hobby. Styles may shift from my style of play, to your style of play, to another style of play, or back to my style of play. But I'm not willing to call the hobby dead because of the change. And just because my style of game play hasn't really been supported for 10-15 years doesn't mean I can't still play the way I want to and have fun. R.A. [/QUOTE]
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