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<blockquote data-quote="FireLance" data-source="post: 1560312" data-attributes="member: 3424"><p>OK, for the sake of argument:</p><p></p><p>Let's say that D&D and RPGs in general are losing appeal, and that there is a need to attract more gamers. For a start, let's see who they already attract so that we can focus on what's left:</p><p></p><p>1. The strategists and tacticians who enjoy playing with the rules and the other intellectual challenge of the game.</p><p>2. The actors who enjoy playing the role of PCs and NPCs.</p><p>3. The creative types who enjoy making worlds and characters.</p><p>4. The storytellers who enjoy evolving and advancing the plot of the game.</p><p></p><p>So who's left? My guess is, the biggest group remaining are those who spend most of their time watching movies and TV, who are dissatisfied with their lives but would rather be spoonfed a vicarious existance rather than do something in the real world or the world of their imagination.</p><p></p><p>RPGs will have a tough time trying to break into this market. We will need props and soundtrack CDs that will be able to match the audio-visual stimulation provided by movies and TV. We also need a massive re-think of setting and rules. The PCs cannot be poor, ineffective, low-level grunts. They have to be the movers and shakers and the rich and famous of the setting. The rules must also be set up so that the PCs win <em>all the time</em> since nobody wants to play a loser. Finally, we need DMs that are able to function with minimal PC input since the players will just want to sit there and have wonderful things happen to them.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> Please, somebody, tell me how wrong I am. Please?</p></blockquote><p></p>
[QUOTE="FireLance, post: 1560312, member: 3424"] OK, for the sake of argument: Let's say that D&D and RPGs in general are losing appeal, and that there is a need to attract more gamers. For a start, let's see who they already attract so that we can focus on what's left: 1. The strategists and tacticians who enjoy playing with the rules and the other intellectual challenge of the game. 2. The actors who enjoy playing the role of PCs and NPCs. 3. The creative types who enjoy making worlds and characters. 4. The storytellers who enjoy evolving and advancing the plot of the game. So who's left? My guess is, the biggest group remaining are those who spend most of their time watching movies and TV, who are dissatisfied with their lives but would rather be spoonfed a vicarious existance rather than do something in the real world or the world of their imagination. RPGs will have a tough time trying to break into this market. We will need props and soundtrack CDs that will be able to match the audio-visual stimulation provided by movies and TV. We also need a massive re-think of setting and rules. The PCs cannot be poor, ineffective, low-level grunts. They have to be the movers and shakers and the rich and famous of the setting. The rules must also be set up so that the PCs win [I]all the time[/I] since nobody wants to play a loser. Finally, we need DMs that are able to function with minimal PC input since the players will just want to sit there and have wonderful things happen to them. :heh: Please, somebody, tell me how wrong I am. Please? [/QUOTE]
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