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<blockquote data-quote="volcivar" data-source="post: 1563052" data-attributes="member: 7922"><p>MythusMage,</p><p></p><p>The RPG industry supports all styles of play. I challenge you to prove otherwise. DnD supports all styles of play. I challenge you to prove otherwise. Rule 0 makes this possible, at least, for DnD. Don't like a rule? Change it or don't use it. We can all pare down the rules and have rules lite game. Don't want to pay for rules you don't use? Use the SRD. Do the RAW support one style over another? Certainly. Do we need to play it that way? Certainly not. Do we have alternate rules/methods to choose from? Yes. Can we use our own rules/methods? Yes.</p><p></p><p>The player, however, is responsible for thier own imagination. There are plenty if tidbits in the core books to provide a catalyst for our imagination. Reading the monster entries in the Monster Manual, reading about the Races and the Deities in the Players Handbook, all provide inspiration to fuel the imagination. If that wasn't enough, there are novels, movies, PC games, console games, and heck, REAL LIFE. All these can provide myriad inspirations to those who let them.</p><p></p><p>DnD/D20 already provides plenty as it is. There are enough alternate systems/rules to satisfy any who are willing to look around the internet, or browse thier FLGS. I don't think DnD needs reinventing because it is under constant redesign by the D20 community. If you feel you have something to contribue to our community please do so. I, for one, would like to see your ideas.</p><p></p><p>So sales are down! Big deal. They go up, then they go down, as someone else in this thread has pointed out the cyclical nature of sales, and how hard it is to pin down the causes of its ups and downs. You say that RPGs are failing. Failing at what? I think they do a great job of providing me with an intellectually stimulating, stress reducing hobby. I give the RPG industry an A+.</p><p></p><p>I play the game as I see fit. I have fun most of the time. I don't let a book tell me how to have fun, but I use it as a inspiration and a guide. I don't use every rule as written, I change the ones I don't like. In the end how we play is up to us.</p><p></p><p>One last point. You seem to have a problem with the fact that what we do is play a game. However much you dislike RPGs association with that word, RPGs are stuck with it. RPG = Role Playing GAME. It has always been about gaming. Throwing dice, beating the odds, having fun, being with friends, creating memories. Calling it a game only restricts it in YOUR mind. It IS a game. Games are part of human existance. They will be as long as we have free time and friends to play with.</p></blockquote><p></p>
[QUOTE="volcivar, post: 1563052, member: 7922"] MythusMage, The RPG industry supports all styles of play. I challenge you to prove otherwise. DnD supports all styles of play. I challenge you to prove otherwise. Rule 0 makes this possible, at least, for DnD. Don't like a rule? Change it or don't use it. We can all pare down the rules and have rules lite game. Don't want to pay for rules you don't use? Use the SRD. Do the RAW support one style over another? Certainly. Do we need to play it that way? Certainly not. Do we have alternate rules/methods to choose from? Yes. Can we use our own rules/methods? Yes. The player, however, is responsible for thier own imagination. There are plenty if tidbits in the core books to provide a catalyst for our imagination. Reading the monster entries in the Monster Manual, reading about the Races and the Deities in the Players Handbook, all provide inspiration to fuel the imagination. If that wasn't enough, there are novels, movies, PC games, console games, and heck, REAL LIFE. All these can provide myriad inspirations to those who let them. DnD/D20 already provides plenty as it is. There are enough alternate systems/rules to satisfy any who are willing to look around the internet, or browse thier FLGS. I don't think DnD needs reinventing because it is under constant redesign by the D20 community. If you feel you have something to contribue to our community please do so. I, for one, would like to see your ideas. So sales are down! Big deal. They go up, then they go down, as someone else in this thread has pointed out the cyclical nature of sales, and how hard it is to pin down the causes of its ups and downs. You say that RPGs are failing. Failing at what? I think they do a great job of providing me with an intellectually stimulating, stress reducing hobby. I give the RPG industry an A+. I play the game as I see fit. I have fun most of the time. I don't let a book tell me how to have fun, but I use it as a inspiration and a guide. I don't use every rule as written, I change the ones I don't like. In the end how we play is up to us. One last point. You seem to have a problem with the fact that what we do is play a game. However much you dislike RPGs association with that word, RPGs are stuck with it. RPG = Role Playing GAME. It has always been about gaming. Throwing dice, beating the odds, having fun, being with friends, creating memories. Calling it a game only restricts it in YOUR mind. It IS a game. Games are part of human existance. They will be as long as we have free time and friends to play with. [/QUOTE]
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