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General Tabletop Discussion
*Dungeons & Dragons
Why Rules Lawyering Is a Negative Term
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<blockquote data-quote="Celebrim" data-source="post: 7627960" data-attributes="member: 4937"><p>None of that sounds like it would be particularly effective. $25 doesn't buy a lot of assassin, and certainly not one capable of taking on Paladins. Your research into overturning the laws of physics is likely to be poorly funded if not impossible, something further suggested by the size of your bounties on Paladins. And you seem to fail to realize that it's Charlemange you need to go after, and not the megalomaniacs who are trying to grab what he willingly gave away, so even if you get into the time stream I'm skeptical of your ability to actually accomplish anything, not the least of which is that since almost every European is a descendent of Charlemange that any attempt to kill baby Charles would result in your own non-existence, thus rendering you in a time paradox that can only be resolved by your eternal and inevitable failure.</p><p></p><p>But I'm more concerned about your table contract. I know many groups have a rule where you are not allowed to play an evil character or a non-heroic character so as to minimize table conflict. At your tables do you have a rule where no one is allowed to play anything but anti-villains, criminal anti-heroes, and downright evil gits? Because the problem I'm struggling to understand is that Paladin is a concept, not a class, and can exist even if the class is removed. It turns up in a ton of places, some even surprising - for example, Philip Marlowe is on close inspection a Paladin whose hard-boiled exterior serves partly as a disguise but is also partly the result of Marlowe being too saintly for this corrupt world and having to bear with the pressure that brings on him. Aragorn isn't actually a D&D ranger, but a Paladin who is dressed up as a woodsman to allow him to serve his community without distinction and humbly. Steve Rogers is also a Paladin, who like Marlowe is too saintly to actually continue to serve with the forces of law because he's more lawful and righteous than the institution is.</p><p></p><p>Monk by contrast (like Ranger or Druid) tends to just be a bundle of mechanics, and it's much easier to get rid of them if you want to get rid of them.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7627960, member: 4937"] None of that sounds like it would be particularly effective. $25 doesn't buy a lot of assassin, and certainly not one capable of taking on Paladins. Your research into overturning the laws of physics is likely to be poorly funded if not impossible, something further suggested by the size of your bounties on Paladins. And you seem to fail to realize that it's Charlemange you need to go after, and not the megalomaniacs who are trying to grab what he willingly gave away, so even if you get into the time stream I'm skeptical of your ability to actually accomplish anything, not the least of which is that since almost every European is a descendent of Charlemange that any attempt to kill baby Charles would result in your own non-existence, thus rendering you in a time paradox that can only be resolved by your eternal and inevitable failure. But I'm more concerned about your table contract. I know many groups have a rule where you are not allowed to play an evil character or a non-heroic character so as to minimize table conflict. At your tables do you have a rule where no one is allowed to play anything but anti-villains, criminal anti-heroes, and downright evil gits? Because the problem I'm struggling to understand is that Paladin is a concept, not a class, and can exist even if the class is removed. It turns up in a ton of places, some even surprising - for example, Philip Marlowe is on close inspection a Paladin whose hard-boiled exterior serves partly as a disguise but is also partly the result of Marlowe being too saintly for this corrupt world and having to bear with the pressure that brings on him. Aragorn isn't actually a D&D ranger, but a Paladin who is dressed up as a woodsman to allow him to serve his community without distinction and humbly. Steve Rogers is also a Paladin, who like Marlowe is too saintly to actually continue to serve with the forces of law because he's more lawful and righteous than the institution is. Monk by contrast (like Ranger or Druid) tends to just be a bundle of mechanics, and it's much easier to get rid of them if you want to get rid of them. [/QUOTE]
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