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General Tabletop Discussion
*Dungeons & Dragons
Why Rules Lawyering Is a Negative Term
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<blockquote data-quote="Oofta" data-source="post: 7627997" data-attributes="member: 6801845"><p>I'm going to echo [MENTION=4937]Celebrim[/MENTION] on the "challenging the DM" thing. Here's the thing. Let's say I have ... picking a random low level monster ... goblins. Goblins have "<em><strong>Nimble Escape.</strong></em><span style="color: #000000">[FONT=&quot] The goblin can take the [/FONT]</span><a href="https://www.dndbeyond.com/compendium/rules/basic-rules/combat#Disengage" target="_blank">Disengage</a><span style="color: #000000">[FONT=&quot] or [/FONT]</span><a href="https://www.dndbeyond.com/compendium/rules/basic-rules/combat#Hide" target="_blank">Hide</a><span style="color: #000000">[FONT=&quot] action as a bonus action on each of its turns[/FONT]</span>." But let's say the rules guru forgets that and asks why they didn't get an opportunity attack. So instead of a dynamic fight scene where small vicious humanoids come running out of the bushes and stabbing the PCs and then ducking back under cover before the PCs can react you have to get into a discussion of rules. It takes people out of the moment and reinforces the rules of the game, not the scene and story. </p><p></p><p>This doesn't rise to the level of rules lawyer unless the player argues about it, but it's still annoying. I customize monsters on a pretty regular basis and maybe my black cloak orcs have a couple of levels of swashbuckler and can engage in similar hit and run tactics. I don't want to stop a scene to reaffirm, once again, that I'm following the rules. I get it. As a DM (and player for that matter) I make mistakes now and then. If I don't remember specifics of how a rule works, I'll ask if anyone remembers. If I'm consistently doing something wrong, let me know. Discuss it with me outside of combat. But unless it's obvious that I'm screwing up, save it for later. Even if I am screwing up, think twice about whether it's more important to be right than it is for the entire table to have an immersive experience.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7627997, member: 6801845"] I'm going to echo [MENTION=4937]Celebrim[/MENTION] on the "challenging the DM" thing. Here's the thing. Let's say I have ... picking a random low level monster ... goblins. Goblins have "[I][B]Nimble Escape.[/B][/I][COLOR=#000000][FONT="] The goblin can take the [/FONT][/COLOR][URL="https://www.dndbeyond.com/compendium/rules/basic-rules/combat#Disengage"]Disengage[/URL][COLOR=#000000][FONT="] or [/FONT][/COLOR][URL="https://www.dndbeyond.com/compendium/rules/basic-rules/combat#Hide"]Hide[/URL][COLOR=#000000][FONT="] action as a bonus action on each of its turns[/FONT][/COLOR]." But let's say the rules guru forgets that and asks why they didn't get an opportunity attack. So instead of a dynamic fight scene where small vicious humanoids come running out of the bushes and stabbing the PCs and then ducking back under cover before the PCs can react you have to get into a discussion of rules. It takes people out of the moment and reinforces the rules of the game, not the scene and story. This doesn't rise to the level of rules lawyer unless the player argues about it, but it's still annoying. I customize monsters on a pretty regular basis and maybe my black cloak orcs have a couple of levels of swashbuckler and can engage in similar hit and run tactics. I don't want to stop a scene to reaffirm, once again, that I'm following the rules. I get it. As a DM (and player for that matter) I make mistakes now and then. If I don't remember specifics of how a rule works, I'll ask if anyone remembers. If I'm consistently doing something wrong, let me know. Discuss it with me outside of combat. But unless it's obvious that I'm screwing up, save it for later. Even if I am screwing up, think twice about whether it's more important to be right than it is for the entire table to have an immersive experience. [/QUOTE]
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