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General Tabletop Discussion
*Dungeons & Dragons
Why Rules Lawyering Is a Negative Term
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<blockquote data-quote="Mort" data-source="post: 7628136" data-attributes="member: 762"><p>Interesting, do you truly embrace the actual negative definitions of these stereotypes?</p><p></p><p>The reason I consider a rules lawyer a negative - they don't use the rules for the betterment of the cooperative game and the good of the table (I like the term rules guru, for someone who actually does). They use the rules(specifically their statement of the rules) for the betterment of their own situation without regard for the fun of the table. This 1) actively sucks fun away from the other players and 2) even worse tends to draw the DM into protracted, generally pointless, rules discussions that massively eat into precious game time (I've seen a player eat up 2 hours of a 4 hour session because the DM was too inexperienced to shut him down).</p><p></p><p></p><p>The drama queen, as I've seen the term used, is also problematic in that the actual stated goal of the player is to make the game all about them. This is generally undesirable in a cooperative game like D&D because it takes too much of the DMs time away from focusing on the fun of the group.</p><p></p><p> </p><p></p><p>I actually have much less of a problem with munchkins (aka powergamers) than I do with rules lawyers. Munchkins tend to take the straightforward approach of making as powerful a character as they can for a given game. This, IMO, is a fully acceptable play style and can easily be melded into a group.</p><p></p><p>Rules lawyers, on the other hand, tend to(as stated above) be a disruptive presence to the flow of the table and that's a much worse issue (again, IMO) than anything munchkins do.</p></blockquote><p></p>
[QUOTE="Mort, post: 7628136, member: 762"] Interesting, do you truly embrace the actual negative definitions of these stereotypes? The reason I consider a rules lawyer a negative - they don't use the rules for the betterment of the cooperative game and the good of the table (I like the term rules guru, for someone who actually does). They use the rules(specifically their statement of the rules) for the betterment of their own situation without regard for the fun of the table. This 1) actively sucks fun away from the other players and 2) even worse tends to draw the DM into protracted, generally pointless, rules discussions that massively eat into precious game time (I've seen a player eat up 2 hours of a 4 hour session because the DM was too inexperienced to shut him down). The drama queen, as I've seen the term used, is also problematic in that the actual stated goal of the player is to make the game all about them. This is generally undesirable in a cooperative game like D&D because it takes too much of the DMs time away from focusing on the fun of the group. I actually have much less of a problem with munchkins (aka powergamers) than I do with rules lawyers. Munchkins tend to take the straightforward approach of making as powerful a character as they can for a given game. This, IMO, is a fully acceptable play style and can easily be melded into a group. Rules lawyers, on the other hand, tend to(as stated above) be a disruptive presence to the flow of the table and that's a much worse issue (again, IMO) than anything munchkins do. [/QUOTE]
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Why Rules Lawyering Is a Negative Term
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