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General Tabletop Discussion
*Pathfinder & Starfinder
Why saving throw for non-duration stuff?
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<blockquote data-quote="JGulick" data-source="post: 4395198" data-attributes="member: 66409"><p>It wouldn't serve the same role.</p><p></p><p>Currently, the skill of the target in avoiding being moved into danger is reflected in their defense against the move-causing attack.</p><p></p><p>To make it a skill check means it becomes possible for SOME monsters and PCs to be significantly resistant while others are almost 100% vulnerable, making terrain more dangerous for certain PC Classes and Monsters than it is for others. And in a rather complex way that is hard to really anticipate. Especially since it will frequently stack on top of an already good/bad defense, meaning those good at avoiding the attack in the first place are also likely good at saving vs. the move, and those poor at the defense are also poor at the skill check. An unpleasant combination when applied to the PCs.</p><p></p><p>The save mechanic means there are very few individuals unusually good at avoiding damaging terrain once they have been hit. Elites and Solos among monsters (which helps to force you to fight them directly, not via second-hand move tricks) and among PCs, anyone with Save bonuses (which most commonly means Humans).</p><p></p><p>Keep the focus on Defenses, IMO.</p></blockquote><p></p>
[QUOTE="JGulick, post: 4395198, member: 66409"] It wouldn't serve the same role. Currently, the skill of the target in avoiding being moved into danger is reflected in their defense against the move-causing attack. To make it a skill check means it becomes possible for SOME monsters and PCs to be significantly resistant while others are almost 100% vulnerable, making terrain more dangerous for certain PC Classes and Monsters than it is for others. And in a rather complex way that is hard to really anticipate. Especially since it will frequently stack on top of an already good/bad defense, meaning those good at avoiding the attack in the first place are also likely good at saving vs. the move, and those poor at the defense are also poor at the skill check. An unpleasant combination when applied to the PCs. The save mechanic means there are very few individuals unusually good at avoiding damaging terrain once they have been hit. Elites and Solos among monsters (which helps to force you to fight them directly, not via second-hand move tricks) and among PCs, anyone with Save bonuses (which most commonly means Humans). Keep the focus on Defenses, IMO. [/QUOTE]
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Why saving throw for non-duration stuff?
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