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General Tabletop Discussion
*TTRPGs General
Why saving throws? Why doesn't the attacker roll to beat your score?
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<blockquote data-quote="RangerWickett" data-source="post: 2922684" data-attributes="member: 63"><p>When you attack with a sword, your attack roll must beat your foe's AC. When you try to open a lock, you must beat the DC of the lock. True, sometimes there are opposed rolls, like when you're picking someone's pocket, but I wonder why d20 can't just go to flat resistances.</p><p></p><p>Instead of Fort being a roll you make in response to a spell, your Fort is 10 + class-based bonuses + Con + miscellaneous. Whenever a wizard casts a Fort save spell against you, he would roll d20 + Intelligence + spell level, and if he beats your Fort, you're affected.</p><p></p><p>Why wouldn't this work? Is there something about rolling to resist effects that is <em>better</em> than having the attacker make all the rolls?</p><p></p><p>Of course, I don't know what would happen in such a system when a person is trying to avoid heat stroke. There's no attacker to try to beat his Fortitude, so what would happen? I'm just curious about potential variant designs for game systems.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2922684, member: 63"] When you attack with a sword, your attack roll must beat your foe's AC. When you try to open a lock, you must beat the DC of the lock. True, sometimes there are opposed rolls, like when you're picking someone's pocket, but I wonder why d20 can't just go to flat resistances. Instead of Fort being a roll you make in response to a spell, your Fort is 10 + class-based bonuses + Con + miscellaneous. Whenever a wizard casts a Fort save spell against you, he would roll d20 + Intelligence + spell level, and if he beats your Fort, you're affected. Why wouldn't this work? Is there something about rolling to resist effects that is [i]better[/i] than having the attacker make all the rolls? Of course, I don't know what would happen in such a system when a person is trying to avoid heat stroke. There's no attacker to try to beat his Fortitude, so what would happen? I'm just curious about potential variant designs for game systems. [/QUOTE]
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Why saving throws? Why doesn't the attacker roll to beat your score?
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