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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why scaling isn't necessarily a bad thing for the 4E sandbox
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<blockquote data-quote="UngeheuerLich" data-source="post: 5291252" data-attributes="member: 59057"><p>In my opinion, the surrounding should not scale perfectly with PC levels. The most interesting campaigns are those, where you meet the same foes more than once in your life. In the beginning you kill one enemy and be glad you survived, then 5, then hordes.</p><p></p><p>(Like the last season of Buffy and the uber vampires)</p><p></p><p>Scaling levels perfectly with PC level makes choices where to go irrelevant.</p><p></p><p>edit: what wizards should have done to make this easier:</p><p></p><p>some monster in PHB should have 4 iterations: Solo level x-8 (and solos count as 4 monsters), elite level x-4, standard level x, minion level x+8</p><p>actually I would not mind "half minions" as level +4</p><p></p><p>This way, you could easily use every monster at level x +/- 10. This way you can perfectly scale your surrounding, and make those enemies solo, minion or normal monsters depending on your players level and choice. (Note that all monsters give the same xp then)</p><p></p><p>Low level: attack a single drow -> solo</p><p>Low level: attack a horde, all standard monsters which are easier to run killing your players easily...</p><p></p><p>medium levels: you can take 2-5 drows -> standard/elites</p><p></p><p>high levels: you can kill hords of drows -> minions</p><p></p><p>scaling monsters up and down as a reaction to player levels may not be the best idea...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5291252, member: 59057"] In my opinion, the surrounding should not scale perfectly with PC levels. The most interesting campaigns are those, where you meet the same foes more than once in your life. In the beginning you kill one enemy and be glad you survived, then 5, then hordes. (Like the last season of Buffy and the uber vampires) Scaling levels perfectly with PC level makes choices where to go irrelevant. edit: what wizards should have done to make this easier: some monster in PHB should have 4 iterations: Solo level x-8 (and solos count as 4 monsters), elite level x-4, standard level x, minion level x+8 actually I would not mind "half minions" as level +4 This way, you could easily use every monster at level x +/- 10. This way you can perfectly scale your surrounding, and make those enemies solo, minion or normal monsters depending on your players level and choice. (Note that all monsters give the same xp then) Low level: attack a single drow -> solo Low level: attack a horde, all standard monsters which are easier to run killing your players easily... medium levels: you can take 2-5 drows -> standard/elites high levels: you can kill hords of drows -> minions scaling monsters up and down as a reaction to player levels may not be the best idea... [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why scaling isn't necessarily a bad thing for the 4E sandbox
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