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Why should a campaign end?
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<blockquote data-quote="Barastrondo" data-source="post: 1558058" data-attributes="member: 3820"><p>You should. The Liberation of Tenh (the new campaign) is pretty much named after the new Arc, and the new Arc is, well, nation-building and kicking the crap out of Iuzians (with many digressions along the way). It's a strong example of how characters can shift from one plot to the next, and the character turnover moves to about an 8 (unless you count cohorts). </p><p></p><p>To return to topic, part of the difference between campaigns that are designed to end and campaigns that just keep going is player motivation. Some players will always have motivation to keep gunning for the next level and the next set of villains; other players want to play out their character's "story" to a satisfying ending point, and that ending point is harder to get to if there's an implicit understanding that the campaign will keep going until the GM burns out or real-life issues prevent it from continuing. It's all about whether you want closure or not, and how you define it. (Some players like closure in the form of "I got to 20th level." Hey, that's fine.) </p><p></p><p>To use a movie analogy (in counterpoint to RangerWickett's TV analogy), some players want a game that's like the James Bond series of movies — the main character(s) always have a motivation to go on more adventures, they get new toys every episode, and so on. Others prefer a game that's like the Princess Bride or Gladiator, where you are content to leave the main characters to their well-deserved resolution. Most of the people I've gamed with prefer a mix of the two, where a campaign actually gets to a resolution point where they would be happy to leave their characters, but also has just enough wiggle room to pick up again later if they like. (I'm thinking Big Trouble in Little China here; could have had a sequel, but didn't need one.)</p><p></p><p>I tend to prefer either of the latter two approaches as a player or GM. Not all books or movies need sequels, and neither do all games. Closure suits me fine.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 1558058, member: 3820"] You should. The Liberation of Tenh (the new campaign) is pretty much named after the new Arc, and the new Arc is, well, nation-building and kicking the crap out of Iuzians (with many digressions along the way). It's a strong example of how characters can shift from one plot to the next, and the character turnover moves to about an 8 (unless you count cohorts). To return to topic, part of the difference between campaigns that are designed to end and campaigns that just keep going is player motivation. Some players will always have motivation to keep gunning for the next level and the next set of villains; other players want to play out their character's "story" to a satisfying ending point, and that ending point is harder to get to if there's an implicit understanding that the campaign will keep going until the GM burns out or real-life issues prevent it from continuing. It's all about whether you want closure or not, and how you define it. (Some players like closure in the form of "I got to 20th level." Hey, that's fine.) To use a movie analogy (in counterpoint to RangerWickett's TV analogy), some players want a game that's like the James Bond series of movies — the main character(s) always have a motivation to go on more adventures, they get new toys every episode, and so on. Others prefer a game that's like the Princess Bride or Gladiator, where you are content to leave the main characters to their well-deserved resolution. Most of the people I've gamed with prefer a mix of the two, where a campaign actually gets to a resolution point where they would be happy to leave their characters, but also has just enough wiggle room to pick up again later if they like. (I'm thinking Big Trouble in Little China here; could have had a sequel, but didn't need one.) I tend to prefer either of the latter two approaches as a player or GM. Not all books or movies need sequels, and neither do all games. Closure suits me fine. [/QUOTE]
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