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Why should a campaign end?
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1558374" data-attributes="member: 16936"><p>I'd say that for our games, the short answer would be something like "because we get sick to death of them." (Especially as a GM; yeesh, I'd hate to be running the same game for years and years and years.)</p><p></p><p>Closure's a good thing, like others have already said; reaching a satisfying ending (which is not necessarily the same as an ending in which everything is wrapped up neatly) is fun and good and something our group really enjoys. As a result, most of our games aim for that satisfying ending, and when we get there, we move on to something new.</p><p></p><p>"New" being another part of the answer, of course. It's cool to switch to a new game, new characters, new setting...to break away from the characters and history you've established over the past few months and try something else.</p><p></p><p>So for us, it's a heady mixture of impending burnout, the satisfaction of a good ending, and the allure of novelty that drives us to set a game aside. Sometimes it's with the intention of resuming it or revisiting it at a later date, and sometimes it's just shelved for good. Unfortunately, sometimes good intentions aren't enough to bring a good game back, but for every one of those we have at least one game that ended well, so it mostly balances out.</p><p></p><p>--</p><p>and it gives players something to suggest for the next game</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1558374, member: 16936"] I'd say that for our games, the short answer would be something like "because we get sick to death of them." (Especially as a GM; yeesh, I'd hate to be running the same game for years and years and years.) Closure's a good thing, like others have already said; reaching a satisfying ending (which is not necessarily the same as an ending in which everything is wrapped up neatly) is fun and good and something our group really enjoys. As a result, most of our games aim for that satisfying ending, and when we get there, we move on to something new. "New" being another part of the answer, of course. It's cool to switch to a new game, new characters, new setting...to break away from the characters and history you've established over the past few months and try something else. So for us, it's a heady mixture of impending burnout, the satisfaction of a good ending, and the allure of novelty that drives us to set a game aside. Sometimes it's with the intention of resuming it or revisiting it at a later date, and sometimes it's just shelved for good. Unfortunately, sometimes good intentions aren't enough to bring a good game back, but for every one of those we have at least one game that ended well, so it mostly balances out. -- and it gives players something to suggest for the next game ryan [/QUOTE]
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Why should a campaign end?
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