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General Tabletop Discussion
*Dungeons & Dragons
Why Should I Allow Feats
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<blockquote data-quote="Zardnaar" data-source="post: 6474539" data-attributes="member: 6716779"><p>We had 2 campaigns running and we made it to level 12. I have made the decision to start over at level 1 which the players will find out about at today's session. THe reason was their power level outstripped my ability or willingness to put up with the antics. I have 2 PCs with the sharpshooter feat and one of them has the crossbow expert feat. One is a ranger, the crossbow expert is a fighter.</p><p></p><p> The Cleric buffs them of course using bless and she has the alert feat (+5 initiative, can't be surprised) and the warcaster feat which makes breaking concentration difficult. Because ACs do not scale very well in this game both archers are more or less using powershot 100% of the time.</p><p></p><p>Fighter 4 attacks for 1d6+16 damage (+1 hand crossbow), action surge 7 attacks 1d6+16.</p><p>Ranger 2 attacks 1d8+1d6+17 damage (+2 bow)+1d8 colossus slayer on one attack.</p><p></p><p>Advantage is often supplied in various ways via spells or shield bash fighter. Basically they slaughter everything and I have spent the last 4 levels trying to figure out how to run encounters with mixed levels of success. They have slaughtered mobs, dragons, ranged combats, surprise rounds and Dragons of +6 CR above their level (twice).</p><p></p><p> The main offenders are the sharpshooter feats and in the other game Great Weapon Master feats as it is not that hard to offset the -5 to hit part of the feat. Polearm Masater is another semi borked feat that also combos with Great Weapon Master and Crossbow Expert is also borked.</p><p></p><p> So start over at level 1 no variant humans allowed, and very tempted to not use feats either.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6474539, member: 6716779"] We had 2 campaigns running and we made it to level 12. I have made the decision to start over at level 1 which the players will find out about at today's session. THe reason was their power level outstripped my ability or willingness to put up with the antics. I have 2 PCs with the sharpshooter feat and one of them has the crossbow expert feat. One is a ranger, the crossbow expert is a fighter. The Cleric buffs them of course using bless and she has the alert feat (+5 initiative, can't be surprised) and the warcaster feat which makes breaking concentration difficult. Because ACs do not scale very well in this game both archers are more or less using powershot 100% of the time. Fighter 4 attacks for 1d6+16 damage (+1 hand crossbow), action surge 7 attacks 1d6+16. Ranger 2 attacks 1d8+1d6+17 damage (+2 bow)+1d8 colossus slayer on one attack. Advantage is often supplied in various ways via spells or shield bash fighter. Basically they slaughter everything and I have spent the last 4 levels trying to figure out how to run encounters with mixed levels of success. They have slaughtered mobs, dragons, ranged combats, surprise rounds and Dragons of +6 CR above their level (twice). The main offenders are the sharpshooter feats and in the other game Great Weapon Master feats as it is not that hard to offset the -5 to hit part of the feat. Polearm Masater is another semi borked feat that also combos with Great Weapon Master and Crossbow Expert is also borked. So start over at level 1 no variant humans allowed, and very tempted to not use feats either. [/QUOTE]
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Why Should I Allow Feats
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