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General Tabletop Discussion
*Dungeons & Dragons
Why Should I Allow Feats
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<blockquote data-quote="Joe Liker" data-source="post: 6475292" data-attributes="member: 6777505"><p>Start using monsters that have abilities similar to the ones you dislike in the players.</p><p></p><p>Put your ranged attackers behind cover.</p><p></p><p>Use more invisibility and stealth.</p><p></p><p>Use terrain and spells like darkness and <em>fog cloud</em> so they can't see their targets.</p><p></p><p>Weather such as strong winds will impose disadvantage on ranged attacks. An enemy druid mastermind who knows of the party's sharpshooter reputation might arrange for it to be all windy, all the time in a region.</p><p></p><p>Use wall spells to block line of effect.</p><p></p><p>Use the disarm action to take away their crossbows.</p><p></p><p>Use enemies with levels of monk to catch the arrows.</p><p></p><p>Invent an enemy group that outfits all of its soldiers with <em>gloves of missile snaring</em> (which are only uncommon).</p><p></p><p>Never design an encounter where none of the monsters have ranged attacks.</p><p></p><p><em>Dominate person</em> is a lovely spell that allows you to turn any party's strengths against it.</p><p></p><p>For the love of all the gods, make them track ammo. If they are shooting several arrows or bolts per round, they are going to go through an enormous amount of ammunition. Don't let them use more than a quiverful before rummaging in their packs for more. Also, twenty arrows may weigh only one pound, but they take up quite a bit of space. Think about how many each character can realistically carry, along with all their other gear.</p><p></p><p>Characters such as the ones you've described are probably already legendary for their sharpshooting prowess. It is not at all unreasonable or unfair to have most of their intelligent enemies prepare specific defenses against that.</p></blockquote><p></p>
[QUOTE="Joe Liker, post: 6475292, member: 6777505"] Start using monsters that have abilities similar to the ones you dislike in the players. Put your ranged attackers behind cover. Use more invisibility and stealth. Use terrain and spells like darkness and [I]fog cloud[/I] so they can't see their targets. Weather such as strong winds will impose disadvantage on ranged attacks. An enemy druid mastermind who knows of the party's sharpshooter reputation might arrange for it to be all windy, all the time in a region. Use wall spells to block line of effect. Use the disarm action to take away their crossbows. Use enemies with levels of monk to catch the arrows. Invent an enemy group that outfits all of its soldiers with [I]gloves of missile snaring[/I] (which are only uncommon). Never design an encounter where none of the monsters have ranged attacks. [I]Dominate person[/I] is a lovely spell that allows you to turn any party's strengths against it. For the love of all the gods, make them track ammo. If they are shooting several arrows or bolts per round, they are going to go through an enormous amount of ammunition. Don't let them use more than a quiverful before rummaging in their packs for more. Also, twenty arrows may weigh only one pound, but they take up quite a bit of space. Think about how many each character can realistically carry, along with all their other gear. Characters such as the ones you've described are probably already legendary for their sharpshooting prowess. It is not at all unreasonable or unfair to have most of their intelligent enemies prepare specific defenses against that. [/QUOTE]
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Why Should I Allow Feats
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