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General Tabletop Discussion
*Dungeons & Dragons
Why Should I Allow Feats
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<blockquote data-quote="Dausuul" data-source="post: 6476079" data-attributes="member: 58197"><p>I'm not clear on exactly what the problem is here.</p><p></p><p>I mean, if the problem is just that certain feat combos are overpowered, there's an easy answer to that: Tone 'em down! By my calculations, it seems like all you need to do is cut down Sharpshooter to -5/+5 instead of -5/+10, maybe trim Bless to a flat +2 instead of +1d4, and make it clear that Two-Weapon Fighting Style cannot be used with ranged weapons*. That brings dual hand crossbows in line with a single longbow (remember that you're paying an extra feat for the dual crossbows, so they should be somewhat better DPR), and makes Sharpshooter good but not overwhelming. I'd allow the players to reconsider their builds since you're changing the rules mid-game.</p><p></p><p>Alternatively, pump up the bad guys. Give everything double hit points, double or triple the number of monsters, whatever. Or pump up the bad guys <em>and</em> tweak the feats.</p><p></p><p>If the problem is you just don't like running a game at high levels, well, then, be up front about that. Don't blame the feats. Frankly, of all the problems that can crop up at high levels, massive damage output seems like the easiest to fix.</p><p></p><p>And if the problem is you don't like running a game for gearhead players who enjoy cranking up their PCs' damage output to the max, well, then, I'd say you're DMing for the wrong group. If it were just one player, you could ask that player to tone it down, but it sounds like it's all of them. Restarting at 1st level and banning feats won't fix anything. Either figure out how to be happy DMing for a group of twinked-out combat monsters, or step out from behind the DM screen and let someone else take a crack at it.</p><p></p><p>[SIZE=-2]*As I read the rules, this is already RAW. However, it relies on a fairly technical point that's subject to debate, so you might as well just spell it out.[/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6476079, member: 58197"] I'm not clear on exactly what the problem is here. I mean, if the problem is just that certain feat combos are overpowered, there's an easy answer to that: Tone 'em down! By my calculations, it seems like all you need to do is cut down Sharpshooter to -5/+5 instead of -5/+10, maybe trim Bless to a flat +2 instead of +1d4, and make it clear that Two-Weapon Fighting Style cannot be used with ranged weapons*. That brings dual hand crossbows in line with a single longbow (remember that you're paying an extra feat for the dual crossbows, so they should be somewhat better DPR), and makes Sharpshooter good but not overwhelming. I'd allow the players to reconsider their builds since you're changing the rules mid-game. Alternatively, pump up the bad guys. Give everything double hit points, double or triple the number of monsters, whatever. Or pump up the bad guys [I]and[/I] tweak the feats. If the problem is you just don't like running a game at high levels, well, then, be up front about that. Don't blame the feats. Frankly, of all the problems that can crop up at high levels, massive damage output seems like the easiest to fix. And if the problem is you don't like running a game for gearhead players who enjoy cranking up their PCs' damage output to the max, well, then, I'd say you're DMing for the wrong group. If it were just one player, you could ask that player to tone it down, but it sounds like it's all of them. Restarting at 1st level and banning feats won't fix anything. Either figure out how to be happy DMing for a group of twinked-out combat monsters, or step out from behind the DM screen and let someone else take a crack at it. [SIZE=-2]*As I read the rules, this is already RAW. However, it relies on a fairly technical point that's subject to debate, so you might as well just spell it out.[/SIZE] [/QUOTE]
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