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Why should I allow Multiclassing ?
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<blockquote data-quote="Gargoyle" data-source="post: 6462506" data-attributes="member: 529"><p>Some would question whether it makes sense that a character who levels up in their existing class can suddenly do new things like cast spells. The best answer is indeed downtime especially for classes that "study" to develop their abilities like wizards. But it could make sense that they pick up new abilities in the middle of an adventurer in some cases. A sorcerer's abilities could manifest at any time. A wizard could pick up a fallen fighter's sword in desperation and discover that he has natural talent with it. A rogue might have an epiphany and discover faith in a god that he didn't know he had, and suddenly heal a dying companion. A wizard might tutor a party member in basic spellcasting, or a rogue might spar with a fighter to show him some less than honorable techniques.</p><p></p><p>I allow multiclassing when it's interesting and makes sense. "Dipping into a level of wizard" while in the middle of an adventure without someone to teach you, or grabbing a level of druid or ranger while adventuring in town doesn't make sense to me and I wouldn't allow it, and that's probably why it's optional, to let the DM decide what works for his or her table. Banning it altogether is certainly fine, but I think one might miss out on some very interesting characters that way.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 6462506, member: 529"] Some would question whether it makes sense that a character who levels up in their existing class can suddenly do new things like cast spells. The best answer is indeed downtime especially for classes that "study" to develop their abilities like wizards. But it could make sense that they pick up new abilities in the middle of an adventurer in some cases. A sorcerer's abilities could manifest at any time. A wizard could pick up a fallen fighter's sword in desperation and discover that he has natural talent with it. A rogue might have an epiphany and discover faith in a god that he didn't know he had, and suddenly heal a dying companion. A wizard might tutor a party member in basic spellcasting, or a rogue might spar with a fighter to show him some less than honorable techniques. I allow multiclassing when it's interesting and makes sense. "Dipping into a level of wizard" while in the middle of an adventure without someone to teach you, or grabbing a level of druid or ranger while adventuring in town doesn't make sense to me and I wouldn't allow it, and that's probably why it's optional, to let the DM decide what works for his or her table. Banning it altogether is certainly fine, but I think one might miss out on some very interesting characters that way. [/QUOTE]
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