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Why should I allow Multiclassing ?
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<blockquote data-quote="Mallus" data-source="post: 6462546" data-attributes="member: 3887"><p>I can only think of one reason, but it's a damn good one:</p><p></p><p>Because one or more of your players are interested in building & playing multiclassed PCs.</p><p></p><p>Honestly, I don't think you <em>need</em> any more reason than that. </p><p></p><p>(wall of text go!!)</p><p></p><p>You say you used to minmax, so you obviously understand the enjoyment some people get from mechanical optimization & general gearheading. If you were a good optimizer, then you already know it's possible to make mechanics-focused characters that don't break the given system, ie it's possible to show a little restraint when building a character so that you can get your minmaxing kicks without making running the campaign unduly hard for the DM & irritating the other players. </p><p></p><p>It's cool that your interests have moved away from mechanical optimization. But there's nothing wrong with enjoying it. All it takes is a little willingness to compromise, to smooth out problems that may occur over time. Starting from the position of "No you can't multiclass because I don't enjoy it anymore" is *not* a compromise.</p><p></p><p>It really comes down to DM'ing styles. I'm a longtime DM with some very particular tastes when it comes to D&D/RPG'ing. The one universally true thing I've found is: different people enjoy different aspects of gaming. When I DM, it's important to me to be accommodating. I can't ask my players to have the exact same taste as me. I have to take their preferences into account, too, or else why I am running a campaign with other people, instead of writing a terrible fantasy novel or playing a solo CRPG?</p><p></p><p>My attitude is "Let's find a way to make this work" as opposed to "No you can't at all". It's not a bad approach...</p><p></p><p>Also, I've found it's hard to ban your way to better PCs and more engaged players. If some of your players <em>like</em> optimization, work with that. Use their interests as a jumping-off point for better role-playing. Try building some interesting fiction around their multiclassed PC. It can't be that hard.</p><p></p><p>Just telling people their interests are wrong, and they should be interested in <em>something else</em> usually doesn't work so well... </p><p></p><p>You're spot-on, though, about 5e having a lot of good single-class options that take the place of multiclass PCs in prior editions.</p></blockquote><p></p>
[QUOTE="Mallus, post: 6462546, member: 3887"] I can only think of one reason, but it's a damn good one: Because one or more of your players are interested in building & playing multiclassed PCs. Honestly, I don't think you [i]need[/i] any more reason than that. (wall of text go!!) You say you used to minmax, so you obviously understand the enjoyment some people get from mechanical optimization & general gearheading. If you were a good optimizer, then you already know it's possible to make mechanics-focused characters that don't break the given system, ie it's possible to show a little restraint when building a character so that you can get your minmaxing kicks without making running the campaign unduly hard for the DM & irritating the other players. It's cool that your interests have moved away from mechanical optimization. But there's nothing wrong with enjoying it. All it takes is a little willingness to compromise, to smooth out problems that may occur over time. Starting from the position of "No you can't multiclass because I don't enjoy it anymore" is *not* a compromise. It really comes down to DM'ing styles. I'm a longtime DM with some very particular tastes when it comes to D&D/RPG'ing. The one universally true thing I've found is: different people enjoy different aspects of gaming. When I DM, it's important to me to be accommodating. I can't ask my players to have the exact same taste as me. I have to take their preferences into account, too, or else why I am running a campaign with other people, instead of writing a terrible fantasy novel or playing a solo CRPG? My attitude is "Let's find a way to make this work" as opposed to "No you can't at all". It's not a bad approach... Also, I've found it's hard to ban your way to better PCs and more engaged players. If some of your players [i]like[/i] optimization, work with that. Use their interests as a jumping-off point for better role-playing. Try building some interesting fiction around their multiclassed PC. It can't be that hard. Just telling people their interests are wrong, and they should be interested in [i]something else[/i] usually doesn't work so well... You're spot-on, though, about 5e having a lot of good single-class options that take the place of multiclass PCs in prior editions. [/QUOTE]
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