Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why should I allow Multiclassing ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Moorcrys" data-source="post: 6462579" data-attributes="member: 7814"><p>FWIW, multiclassing is the only thing I've disallowed. </p><p></p><p>In my experience as a player and a DM from 3.x onward, it's only ever been used to gain mechanical advantage and never grown out of any organic need to fulfill a character concept. And I'm not pointing fingers at anyone else that I'm not willing to point at myself - that's what the system encourages us to do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> Take a look at the charop threads on the WotC board - any weird mechanical loophole being exploited is through multiclassing. I can get x, y, and z by multiclassing with absolutely no drawback where I would have had to spend a feat or made some sort of sacrifice otherwise? Why wouldn't I? And it only gets more and more unbalanced as more material becomes available. It becomes a headache or forces all players to do it to keep up. So I just remove the temptation. I actually feel as though 1e and 2e did multiclassing best - when you multiclassed you picked 2 or 3 classes at character creation and were "all in" for the rest of the character's career - you didn't cherry pick... you were a fighter/cleric or a ranger/magic-user from level 1, just a level or 2 or 3 behind everybody else. I wish they had some optional rules for that in the DMG.</p><p></p><p>For my money, the 5e combination of races, feats, skills, backgrounds, classes and class paths allow you to create almost any 'character concept' that you want - and I'm all for tweaking something to help you fulfill a concept within that, such as swapping a skill proficiency from a background, etc. Also, going forward, I expect game designers to keep other classes in mind when designing semi-balanced, new materials for the game system - I don't expect them to run through every possible multiclass combination and make sure there's no way to bork one class ability or another... they don't and they won't. </p><p></p><p>I'm all for playing in a game where that's the case if the DM wants to go gonzo with it, but as a DM myself I don't want to deal with it. And if that's a deal breaker for you as a player, I totally understand and wish you the best. It's just not my style.</p></blockquote><p></p>
[QUOTE="Moorcrys, post: 6462579, member: 7814"] FWIW, multiclassing is the only thing I've disallowed. In my experience as a player and a DM from 3.x onward, it's only ever been used to gain mechanical advantage and never grown out of any organic need to fulfill a character concept. And I'm not pointing fingers at anyone else that I'm not willing to point at myself - that's what the system encourages us to do. :-) Take a look at the charop threads on the WotC board - any weird mechanical loophole being exploited is through multiclassing. I can get x, y, and z by multiclassing with absolutely no drawback where I would have had to spend a feat or made some sort of sacrifice otherwise? Why wouldn't I? And it only gets more and more unbalanced as more material becomes available. It becomes a headache or forces all players to do it to keep up. So I just remove the temptation. I actually feel as though 1e and 2e did multiclassing best - when you multiclassed you picked 2 or 3 classes at character creation and were "all in" for the rest of the character's career - you didn't cherry pick... you were a fighter/cleric or a ranger/magic-user from level 1, just a level or 2 or 3 behind everybody else. I wish they had some optional rules for that in the DMG. For my money, the 5e combination of races, feats, skills, backgrounds, classes and class paths allow you to create almost any 'character concept' that you want - and I'm all for tweaking something to help you fulfill a concept within that, such as swapping a skill proficiency from a background, etc. Also, going forward, I expect game designers to keep other classes in mind when designing semi-balanced, new materials for the game system - I don't expect them to run through every possible multiclass combination and make sure there's no way to bork one class ability or another... they don't and they won't. I'm all for playing in a game where that's the case if the DM wants to go gonzo with it, but as a DM myself I don't want to deal with it. And if that's a deal breaker for you as a player, I totally understand and wish you the best. It's just not my style. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why should I allow Multiclassing ?
Top