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Why should I allow Multiclassing ?
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<blockquote data-quote="steeldragons" data-source="post: 6462849" data-attributes="member: 92511"><p>Thank you for perfectly illustrating my position. </p><p></p><p>"I want to play a Holy Warrior of the Good Dragon God." Perfect! You're a Paladin. Done. </p><p></p><p>No? Ok, well, want a little "not exactly a paladin" go Cleric: War domain. Done.</p><p></p><p>No? Ummm...why not?</p><p></p><p>"Cuz I want Extra Attacks and Smites with Spell Points on top for extra Smites."</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> [in my games] No.</p><p></p><p>You are specifically taking set levels of other classes, that not only do you not need for the "Holy Warrior" -since there's a whole class all ready for you- but aren't even related to a "Holy Warrior" concept (Warlock? Sorcerer?). You are taking classes to X level to get Y. THen switch, to level A to get C. Then switch again...</p><p></p><p>None of this is "concept"! None of this is "story"! This is, "I want this power. To add to that power. And then get these too!"</p><p></p><p>THIS is what [I'm heartened to read others with a similar experience] <em>most</em> players who want to MC in "modern" editions do. Because people want to deceive themselves and say "But, but, I have story reasons for it...so it's concept and I'm entitled to play the character I want to play." is not my problem and in no way refutes what I said earlier.</p><p></p><p>It's still NOT "story reasons." It's NOT "concept." The WHY of the argument to allow it is "so I can get X." It's power grab, pure and simple, and I'm not buying it.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6462849, member: 92511"] Thank you for perfectly illustrating my position. "I want to play a Holy Warrior of the Good Dragon God." Perfect! You're a Paladin. Done. No? Ok, well, want a little "not exactly a paladin" go Cleric: War domain. Done. No? Ummm...why not? "Cuz I want Extra Attacks and Smites with Spell Points on top for extra Smites." :erm: [in my games] No. You are specifically taking set levels of other classes, that not only do you not need for the "Holy Warrior" -since there's a whole class all ready for you- but aren't even related to a "Holy Warrior" concept (Warlock? Sorcerer?). You are taking classes to X level to get Y. THen switch, to level A to get C. Then switch again... None of this is "concept"! None of this is "story"! This is, "I want this power. To add to that power. And then get these too!" THIS is what [I'm heartened to read others with a similar experience] [I]most[/I] players who want to MC in "modern" editions do. Because people want to deceive themselves and say "But, but, I have story reasons for it...so it's concept and I'm entitled to play the character I want to play." is not my problem and in no way refutes what I said earlier. It's still NOT "story reasons." It's NOT "concept." The WHY of the argument to allow it is "so I can get X." It's power grab, pure and simple, and I'm not buying it. [/QUOTE]
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