Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why should I allow Multiclassing ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mephista" data-source="post: 6462854" data-attributes="member: 6786252"><p>The problem with the second is that, in the long term, the character drags behind the party and becomes overshadowed. Which is not a fun experience, and has more often caused a character to be abandoned than not (at least that I've seen). </p><p></p><p>Its very easy to congratulate and say "Awesome that you chose story over power!" but it has its drawbacks as well. When taken to its logical conclusion, we have people who effectively can't meaningfully affect combat or dungeon exploration. Most people think that's not fun, and will generally not play the character then. Which suddenly makes your choice of story less awesome.</p><p></p><p></p><p>As for the first? Beyond being a mindset that I don't want to encourage at the table (which is a strong reason on its own - ideals are great, but we have to deal with reality), there are times when GMs are simply ill equipped with dealing some of the crazy combinations people come up with, and it can be a source of frustration and headaches at the table. There are also times when a multi-class combo ends up being just as good than another player's concept, which can lead to frustration and less fun on their end - I've seen that happen before as well. </p><p></p><p>It shouldn't happen, generally because I find that players tend to want separate styles of play in the party, but when it does, it leads to frustration. In Shadowrun, I know someone who made the ultimate Jack-of-all-trades character, that could do a little bit of everything. He ended up overshadowing specialists in the party. By making everyone into single classes, it reduces the chance of overlap, and ensuring everyone has a distinct role that another can't take easily.</p><p></p><p></p><p>TL;DR - in short, I've not had any good experiences by allowing it.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6462854, member: 6786252"] The problem with the second is that, in the long term, the character drags behind the party and becomes overshadowed. Which is not a fun experience, and has more often caused a character to be abandoned than not (at least that I've seen). Its very easy to congratulate and say "Awesome that you chose story over power!" but it has its drawbacks as well. When taken to its logical conclusion, we have people who effectively can't meaningfully affect combat or dungeon exploration. Most people think that's not fun, and will generally not play the character then. Which suddenly makes your choice of story less awesome. As for the first? Beyond being a mindset that I don't want to encourage at the table (which is a strong reason on its own - ideals are great, but we have to deal with reality), there are times when GMs are simply ill equipped with dealing some of the crazy combinations people come up with, and it can be a source of frustration and headaches at the table. There are also times when a multi-class combo ends up being just as good than another player's concept, which can lead to frustration and less fun on their end - I've seen that happen before as well. It shouldn't happen, generally because I find that players tend to want separate styles of play in the party, but when it does, it leads to frustration. In Shadowrun, I know someone who made the ultimate Jack-of-all-trades character, that could do a little bit of everything. He ended up overshadowing specialists in the party. By making everyone into single classes, it reduces the chance of overlap, and ensuring everyone has a distinct role that another can't take easily. TL;DR - in short, I've not had any good experiences by allowing it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why should I allow Multiclassing ?
Top