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Why should I allow Multiclassing ?
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<blockquote data-quote="Warmaster Horus" data-source="post: 6462893" data-attributes="member: 6785438"><p>A couple of more observations on the topic ...</p><p></p><p>The D&D core classes are iconic but not necessarily the only way to present characters of that type. I think it's sort of funny how Rangers are spell casters. How about a rogue/fighter with the Outlander background as a different take on the wilderness adventurer instead? </p><p></p><p>Elric of Melnibone has elements of fighter, sorcerer and warlock. Conan has elements of barbarian, fighter and rogue. Limiting MC'ing also limits the ability for heroic characters to capture their unique flavor.</p><p></p><p>Strong players make strong characters. A munchkinified PC is only as good as their player runs them. Like any game, some people will be better at it than others. As a DM my job is to reward good play, not just good rolls.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 6462893, member: 6785438"] A couple of more observations on the topic ... The D&D core classes are iconic but not necessarily the only way to present characters of that type. I think it's sort of funny how Rangers are spell casters. How about a rogue/fighter with the Outlander background as a different take on the wilderness adventurer instead? Elric of Melnibone has elements of fighter, sorcerer and warlock. Conan has elements of barbarian, fighter and rogue. Limiting MC'ing also limits the ability for heroic characters to capture their unique flavor. Strong players make strong characters. A munchkinified PC is only as good as their player runs them. Like any game, some people will be better at it than others. As a DM my job is to reward good play, not just good rolls. [/QUOTE]
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Why should I allow Multiclassing ?
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