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Why should I allow Multiclassing ?
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<blockquote data-quote="MrMyth" data-source="post: 6462966" data-attributes="member: 61155"><p>This really hasn't been my experience with the system. The biggest hit from being a hybrid is losing out on ability boost / feats. But over the long run, with most builds, that only translates to generally a one-feat loss overall. A Rogue 6 / Barbarian 6 has two feats instead of 3. Not the end of the world. </p><p></p><p>I'm just not seeing where the Barbarian Rogue is 'trailing behind everyone else'. They aren't losing out on BAB like they would be in 3rd Edition. They are just about as accurate as a full barbarian. They gain a few dice of sneak attack, in return for having a slightly weaker rage and fewer rages per day. They miss out on some of the potent higher level abilities, like a Raging Barbarian getting saves to avoid going to 0 hp, or a Rogue getting to 'take 10' on trained skills. But in return, they get some cool combos of their own s they level, like the durability of Rage + Uncanny Dodge, or the mobility of Fast Movement + Cunning Action, or the elusiveness of Danger Sense + Evasion. </p><p></p><p>That's really the point for me - the abilities on both ends of the equation are equally compelling. It can be worth staying full rogue to get tons of sneak attack plus an ability like blindsense. It can be worth staying barbarian and eventually getting to swing back at creatures that damage me. Or it can be worth blending the two and gain a measure of offense and durability compared to pure rogue, and a measure of utility and dodgeability compared to pure barbarian. And there are plenty of different builds that can measure along the entire spectrum, from fully splitting your levels between the two classes, to focusing on one class and dipping a bit into another. </p><p></p><p>For me, at least, this is the first edition I've seen where they really feels like it has been the case.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 6462966, member: 61155"] This really hasn't been my experience with the system. The biggest hit from being a hybrid is losing out on ability boost / feats. But over the long run, with most builds, that only translates to generally a one-feat loss overall. A Rogue 6 / Barbarian 6 has two feats instead of 3. Not the end of the world. I'm just not seeing where the Barbarian Rogue is 'trailing behind everyone else'. They aren't losing out on BAB like they would be in 3rd Edition. They are just about as accurate as a full barbarian. They gain a few dice of sneak attack, in return for having a slightly weaker rage and fewer rages per day. They miss out on some of the potent higher level abilities, like a Raging Barbarian getting saves to avoid going to 0 hp, or a Rogue getting to 'take 10' on trained skills. But in return, they get some cool combos of their own s they level, like the durability of Rage + Uncanny Dodge, or the mobility of Fast Movement + Cunning Action, or the elusiveness of Danger Sense + Evasion. That's really the point for me - the abilities on both ends of the equation are equally compelling. It can be worth staying full rogue to get tons of sneak attack plus an ability like blindsense. It can be worth staying barbarian and eventually getting to swing back at creatures that damage me. Or it can be worth blending the two and gain a measure of offense and durability compared to pure rogue, and a measure of utility and dodgeability compared to pure barbarian. And there are plenty of different builds that can measure along the entire spectrum, from fully splitting your levels between the two classes, to focusing on one class and dipping a bit into another. For me, at least, this is the first edition I've seen where they really feels like it has been the case. [/QUOTE]
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