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Why should I allow Multiclassing ?
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<blockquote data-quote="MrMyth" data-source="post: 6462997" data-attributes="member: 61155"><p>Player: "I want to play a warrior obsessed with alchemy and using transmutation magic to enhance his own body into the perfect fighting machine. Can I play a Fighter / Wizard (Transmuter)?"</p><p></p><p>DM: "Hey, did you check out the Eldritch Knight? It's a build for the Fighter designed to blend magic and weaponry, seems like it might be a good fit."</p><p></p><p>Player: "Yeah, I saw that, but it actually focused on Abjuration and Evocation magic. I could only learn a very small amount of Transmutation, and wouldn't get any of the cool Transmuter features."</p><p></p><p>DM: "Well, why not just play a full Transmuter then, and spend your feats on gaining armor and weapon proficiency?"</p><p></p><p>Player: "Yeah, that... that would take a while before I really have enough feats to do that... "</p><p></p><p>DM: "Well, that's what you get for wanting to play a wizard who can wear armor and wield a sword. It wouldn't be fair for you to just get those features for free."</p><p></p><p>Player: "But it wouldn't be for free! It would be using this system, right here in the rules, that is designed to let you do exactly this sort of thing, and is intended to be balanced with all the other characters at the table!"</p><p></p><p>DM: "You really should be more like Bob over here. He has chosen a nice, balanced character in Anger Breakfist, the Barbarian that hits everything for All of the Damage. His background is that he wants to Kill All of the Things and Take All of the Loot. Much better than that 'warp your own flesh into a living weapon' min/maxing nonsense you came up with."</p></blockquote><p></p>
[QUOTE="MrMyth, post: 6462997, member: 61155"] Player: "I want to play a warrior obsessed with alchemy and using transmutation magic to enhance his own body into the perfect fighting machine. Can I play a Fighter / Wizard (Transmuter)?" DM: "Hey, did you check out the Eldritch Knight? It's a build for the Fighter designed to blend magic and weaponry, seems like it might be a good fit." Player: "Yeah, I saw that, but it actually focused on Abjuration and Evocation magic. I could only learn a very small amount of Transmutation, and wouldn't get any of the cool Transmuter features." DM: "Well, why not just play a full Transmuter then, and spend your feats on gaining armor and weapon proficiency?" Player: "Yeah, that... that would take a while before I really have enough feats to do that... " DM: "Well, that's what you get for wanting to play a wizard who can wear armor and wield a sword. It wouldn't be fair for you to just get those features for free." Player: "But it wouldn't be for free! It would be using this system, right here in the rules, that is designed to let you do exactly this sort of thing, and is intended to be balanced with all the other characters at the table!" DM: "You really should be more like Bob over here. He has chosen a nice, balanced character in Anger Breakfist, the Barbarian that hits everything for All of the Damage. His background is that he wants to Kill All of the Things and Take All of the Loot. Much better than that 'warp your own flesh into a living weapon' min/maxing nonsense you came up with." [/QUOTE]
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