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Why should I allow Multiclassing ?
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<blockquote data-quote="steeldragons" data-source="post: 6463054" data-attributes="member: 92511"><p>DMSD: "So we'll swap out the evocations for transmutations. Problem solved?"</p><p></p><p></p><p></p><p>DMSD: "Ah. So it's about the kewl powerz?"</p><p></p><p></p><p></p><p>DMSD: So you have this concept [that you just have to play and I should allow MCing for when I've said we're not doing MC], but don't want to wait for it? 4th level is too long [assuming we aren't starting over 4th to begin with, in which case, no wait]? Variant human for a weapon proficiency at 1st and get your armor at 4th...or vice verse? Or, while understanding that you will be a serious rarity as a dwarf wizard, Mountain Dwarf Transmuter for the armor from level 1 and get the weapon at 4th?</p><p></p><p></p><p></p><p>DMSD: Which is an <em>optional</em> system I've already said wouldn't be in the game. So why is this character in front of me in the first place? You have three possible ways to get this "concept" you're asking for, without it.</p><p></p><p>Here's a fourth: Fighter: Battlemaster. At 3rd you get prof. with Alchemist supplies. At 4th Magic Initiate Feat.</p><p></p><p>Here's another: play a Ranger [as chain mail swordy fightery instead of leathery bow as ya wanna]. I'll throw in Alchemist tools for you at level 1 and Arcana, only as relates to alchemy and transmutation magic, as a choice for one of your 3 starting skills. You can choose from the Ranger spell list and Arcane:Transmutation spells. No, not the whole wizard spell list. Transmuter spells.</p><p></p><p>Maybe we can work up an Alchemist background? Maaaybeee, as we get down the road, I'll work in some Transmuter features as future/higher level feats for you. [which automatically means I then have to come up with customized feat options for any/everyone else who wants them. Since what is allowed for one player must be allowed for all. But I would likely be inclined to do so.]</p><p></p><p></p><p> </p><p>If the player tried to throw this up, I'd probably say something like, "Why do you think not getting your precise way is automatically saying this? It's not an either/or proposition. Your guy can be the greatest alchemically transmuterist Fighter there ever was. Use one of the 5 options I've offered [without multiclassing] and Roleplay him as such."</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6463054, member: 92511"] DMSD: "So we'll swap out the evocations for transmutations. Problem solved?" DMSD: "Ah. So it's about the kewl powerz?" DMSD: So you have this concept [that you just have to play and I should allow MCing for when I've said we're not doing MC], but don't want to wait for it? 4th level is too long [assuming we aren't starting over 4th to begin with, in which case, no wait]? Variant human for a weapon proficiency at 1st and get your armor at 4th...or vice verse? Or, while understanding that you will be a serious rarity as a dwarf wizard, Mountain Dwarf Transmuter for the armor from level 1 and get the weapon at 4th? DMSD: Which is an [I]optional[/I] system I've already said wouldn't be in the game. So why is this character in front of me in the first place? You have three possible ways to get this "concept" you're asking for, without it. Here's a fourth: Fighter: Battlemaster. At 3rd you get prof. with Alchemist supplies. At 4th Magic Initiate Feat. Here's another: play a Ranger [as chain mail swordy fightery instead of leathery bow as ya wanna]. I'll throw in Alchemist tools for you at level 1 and Arcana, only as relates to alchemy and transmutation magic, as a choice for one of your 3 starting skills. You can choose from the Ranger spell list and Arcane:Transmutation spells. No, not the whole wizard spell list. Transmuter spells. Maybe we can work up an Alchemist background? Maaaybeee, as we get down the road, I'll work in some Transmuter features as future/higher level feats for you. [which automatically means I then have to come up with customized feat options for any/everyone else who wants them. Since what is allowed for one player must be allowed for all. But I would likely be inclined to do so.] If the player tried to throw this up, I'd probably say something like, "Why do you think not getting your precise way is automatically saying this? It's not an either/or proposition. Your guy can be the greatest alchemically transmuterist Fighter there ever was. Use one of the 5 options I've offered [without multiclassing] and Roleplay him as such." [/QUOTE]
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