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Why should I allow Multiclassing ?
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<blockquote data-quote="steeldragons" data-source="post: 6463133" data-attributes="member: 92511"><p>I suppose so. I don't know that I see being presumptuous and being arrogant are the same thing.</p><p></p><p></p><p></p><p>I don't think anyone has. And they probably aren't [any more powerful, initially]. For me, it is a far from "mathematical" or "game breaking" thing. It's less about the mechanics and more about <em>plausibility</em> [since, well, it's D&D so anything is <em>possible</em>] and story/place in the game world.</p><p></p><p>Something like the Paladin/Warlock/Sorcerer example is just a complete non-starter for a variety of <em>setting</em> reasons. But, say we start it anyway. Then, there is the plausibility of such an individual existing anywhere in the game world. The deity choices of the world. The structure/orders of Paladins that exist in the world. The presence (or lack thereof) of Warlocks and/or Sorcerers to begin with. There are a dozen reasons this character wouldn't fly in my particular game, without even taking "using MC" into consideration. </p><p></p><p></p><p></p><p>Obviously. Expecting players to take the framework of races and classes and backgrounds [or any subset or additions thereof], their imaginations, and mix the infinite combinations of those elements <em>without multiclassing</em> is clearly just a dick move on my part. </p><p></p><p>Henceforth, I shall be known as "Steel the Big Meaniest Dragons."</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6463133, member: 92511"] I suppose so. I don't know that I see being presumptuous and being arrogant are the same thing. I don't think anyone has. And they probably aren't [any more powerful, initially]. For me, it is a far from "mathematical" or "game breaking" thing. It's less about the mechanics and more about [I]plausibility[/I] [since, well, it's D&D so anything is [I]possible[/I]] and story/place in the game world. Something like the Paladin/Warlock/Sorcerer example is just a complete non-starter for a variety of [I]setting[/I] reasons. But, say we start it anyway. Then, there is the plausibility of such an individual existing anywhere in the game world. The deity choices of the world. The structure/orders of Paladins that exist in the world. The presence (or lack thereof) of Warlocks and/or Sorcerers to begin with. There are a dozen reasons this character wouldn't fly in my particular game, without even taking "using MC" into consideration. Obviously. Expecting players to take the framework of races and classes and backgrounds [or any subset or additions thereof], their imaginations, and mix the infinite combinations of those elements [I]without multiclassing[/I] is clearly just a dick move on my part. Henceforth, I shall be known as "Steel the Big Meaniest Dragons." [/QUOTE]
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