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Why should I allow Multiclassing ?
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<blockquote data-quote="pkt77242" data-source="post: 6463196" data-attributes="member: 59359"><p>I pointed out in my post that a DM can't always say yes, but they should be looking for ways to say yes. My point was that if a DM is always putting the kibosh on players ideas (if you are saying no significantly more then yes) then there is a problem. Too many times in threads I see people commenting that I am the DM and so what I say goes. While that is generally true of rulings in the moment such as during combat, etc. for things like character creation that are not as time dependent and more open to discussion, saying "I am the DM and I say no" generally leads to that person not enjoying the game. It is a collaborative game and those types of things should be discussed as a group (well that is how my group handles it, just like that is how we handle people building customer classes or sub-classes, everyone has to sign off on it not just the DM). </p><p></p><p>As to your PIE analogy I generally agree but I think you can have different style of players in the same group. For instance we have one player in my group that loves to min/max, and tries to build really strong characters that do a ton of damage. I on the other hand come up with a story for a character and then build from there and sometimes those characters (ok, frequently) they aren't the "best" character but they are the ones that I enjoy playing. I think that tables should be open enough to handle most styles of play (obviously there are some extreme cases that can't be handled but those are more rare).</p></blockquote><p></p>
[QUOTE="pkt77242, post: 6463196, member: 59359"] I pointed out in my post that a DM can't always say yes, but they should be looking for ways to say yes. My point was that if a DM is always putting the kibosh on players ideas (if you are saying no significantly more then yes) then there is a problem. Too many times in threads I see people commenting that I am the DM and so what I say goes. While that is generally true of rulings in the moment such as during combat, etc. for things like character creation that are not as time dependent and more open to discussion, saying "I am the DM and I say no" generally leads to that person not enjoying the game. It is a collaborative game and those types of things should be discussed as a group (well that is how my group handles it, just like that is how we handle people building customer classes or sub-classes, everyone has to sign off on it not just the DM). As to your PIE analogy I generally agree but I think you can have different style of players in the same group. For instance we have one player in my group that loves to min/max, and tries to build really strong characters that do a ton of damage. I on the other hand come up with a story for a character and then build from there and sometimes those characters (ok, frequently) they aren't the "best" character but they are the ones that I enjoy playing. I think that tables should be open enough to handle most styles of play (obviously there are some extreme cases that can't be handled but those are more rare). [/QUOTE]
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