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Why should I allow Multiclassing ?
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<blockquote data-quote="Mouseferatu" data-source="post: 6463209" data-attributes="member: 1288"><p>This, a million times over. The classes are the default interpretations, sure, but if nothing's changing mechanically and the re-skin doesn't fundamentally violate some setting precept, why not allow it?</p><p></p><p>My go-to example:</p><p></p><p>A monk (not the D&D class, I mean the Medieval cloistered guy in a monastery with a tonsure and brown robe). He dislikes violence, but he has been trained to fight for the faithful. When he <em>must</em> fight, his faith allows him to enter an almost ecstatic state where he is empowered by his beliefs, growing stronger, tougher; protected by religion, and possibly by actual divine power.</p><p></p><p>Class? Totem barbarian, with "rage" described as said religious fervor. But conceptually and visually? Nothing like it.</p><p></p><p>If your setting has monasteries, why <em>not</em> allow this?</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 6463209, member: 1288"] This, a million times over. The classes are the default interpretations, sure, but if nothing's changing mechanically and the re-skin doesn't fundamentally violate some setting precept, why not allow it? My go-to example: A monk (not the D&D class, I mean the Medieval cloistered guy in a monastery with a tonsure and brown robe). He dislikes violence, but he has been trained to fight for the faithful. When he [I]must[/I] fight, his faith allows him to enter an almost ecstatic state where he is empowered by his beliefs, growing stronger, tougher; protected by religion, and possibly by actual divine power. Class? Totem barbarian, with "rage" described as said religious fervor. But conceptually and visually? Nothing like it. If your setting has monasteries, why [I]not[/I] allow this? [/QUOTE]
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