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Why should I allow Multiclassing ?
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<blockquote data-quote="steeldragons" data-source="post: 6463222" data-attributes="member: 92511"><p>YES! Who's next? AH, very good, Mr. Joe. C'mon in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Sorry for the delay. I swear I don't think I have EVER had so many post quotes for any thread I've made or commented on, ever. [Nor seen so lil' XP for the effort. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ]</p><p></p><p></p><p></p><p>I mean, in my world setting, this whole concept is a nonstarter, but you have no way of knowing that. So assuming things like Bahamut, arcane caster dwarves, sorcerers, dragons making pacts, etc... existed and just working on the actual multiclass aspects, let's see...</p><p></p><p></p><p></p><p>You are a dwarf connected with the spirit of Bahumut. So you're a cleric? Paladin? Yeah sure.</p><p></p><p>If you want to fluff your [cleric/paladin] spells as "breath weapon", I'm cool with that. Fluff a fly spell with wings? *shrug* ok.</p><p> </p><p>Why/where is the warlock coming from at all?</p><p></p><p></p><p></p><p>So Paladin, then. Since War domain Clerics don't get <em>Divine Strike</em> until 8th, I'm guessing you want the <em>Divine Smite</em> at 2nd level instead. War Cleric gets <em>Guided Strike</em> at 2nd...? But that helps to hit not damage. So Paladin it is, I guess. </p><p></p><p></p><p></p><p>Sure. That's a fluffy way to explain the Sorcerer class. But that's not telling me why is it there/part of this creation in the first place? Besides the fact that you're at...what level by your original thing 8th level before you're doing anything Sorcerer? Why do you need Sorcerer spells to make your "breath weapon" more flexible? Why not just use your paladin spells?</p><p></p><p>What about that is needed for this Holy Warrior of Bahamut? If you want to breathe fire and fly, why not just play a Dragonborn Paladin? Or a [any race] Dragon Origin Sorcerer, fluffing your spells as dragon breath. Play the dwarf [Sorcerer] for the armor and just use the feats for weapons. But all/none of this is really as direct, if you want to be the front line holy <em>warrior</em> guy, seems to me, as just starting and sticking with Paladin. </p><p></p><p></p><p></p><p>Well...yeah, I think so. I see nothing here that needs Warlock at all. And the story-issues [independent of setting] of beginning as a Warlock who is then called to be a Paladin...is just....weird. It's redundant. Why aren't you just staying a Blade Pact Warlock? OR, why weren't you a Paladin in the first place?</p><p></p><p>What about the fact that you [the general you, "the player"] don't control what/how your Patron acts or feels or decides on. At 5 levels of Warlock, Bahamut is gonna make you a paladin? Oh really? Is he now? If you're a paladin, how is your patron-turned-deity reacting to you just kinda dropping your training for <em>their</em> causes [your paladinic power] to work on some selfish innate power like sorcerer?</p><p></p><p>I see nothing in this story that requires the Sorcerer either. Other than "I want Sorcerer spells/metamagic/Draconic resilience", what is the purpose of Sorcerer levels are in this mix?</p><p></p><p>Warlock was first, right? 5 levels so you get something. Then 2 levels of Paladin "to get smite" and then sorcerer. That was your "build", right? Were you going to go back to Paladin...after 1 level of sorcerer? 5? 10? Since, the concept was for a Holy Warrior, was it not? More than 2 levels of paladin would seem to be appropriate. </p><p> </p><p>See, painting the fluffy picture over top of a "I need these levels for these powers and then I want this other stuff" core does not change what the core is.</p><p></p><p>If I may be so bold...You seem to be leaving bits n' pieces out of this story. It's obviously not because you think this is the best way to make "concept = a Holy Warrior of Bahamut." Or you'd just be a paladin and call it a day. Maybe a Dragonborn Paladin, for the breath weapon. Or a dwarf paladin of some dwarf god who wouldn't do/have a pact/warlock.</p><p></p><p>It <em>seems to me</em>, I don't know for sure since I'm not telling other people what they're thinking, you want to "build" this particular character...to get you the most "something" [damage output, blasty spells, weirdo/fringe powers, wrapped up in the coolest looking package charging into battle, etc...], it doesn't matter what the "something" is.</p><p></p><p>That's all great. That's a style a lot of people like. And a style that 3e basically created and enforced to the nth degree. Put a nice story on it to have it seem to make [some level of] sense. It's all good. I don't play that way. No sweat off my back that you do.</p><p></p><p>From where I'm sitting, assuming a game starting at 1st level, you have 1 level of class to work with. Where that character goes from there in story is certainly a result of the player's choices and the character's actions. But can the character can't really say "I'm a cleric/paladin/warlock [or even sorcerer] now" if they weren't before. You worked the dragon origin into your backstory....unknown until...ok fine. But what the gods are doing/going to do...not really your call.</p><p></p><p>But, this hypothetical is taking place with me as DM, right? So, from my perspective, I see nothing here that is an argument for "DMs <em>have to</em> let us Multiclass" when you can get something comparable -not exact, no. But comparable-to what your concept is without it. Why can't you do this character as a straight Paladin? Blade Pact Warlock? Eldritch Knight? Sorcerer with some Weapon feats? Fighter with some Magic feats? Or a dozen other things?</p><p></p><p></p><p></p><p>If what you're looking for is a Paladin with Sorcerer spells? I probably would. OR, if you were dead set on/reeeeally wanted/dwarves are your favorite race...I might just let you be a dwarf and take the [human variant] feat instead of your armor prof. It's kinda redundant as a paladin.</p><p>Or I could probably work a bunch of different other things out with a little research and thought...but there's really not a lot here to make me inclined to say "multiclass is the way to go." The elaborateness or detail of the character's story is kind of irrelevant, since you are talking about taking these levels over time...and who is to say the game story goes that way?</p><p></p><p>The answer, as I've been trying to get across [and pissing off a lot of people in the process, apparently], "Cuz I want..." is not a valid reason for me to say "Yes. Go right ahead and Multiclass any combination you can come up with/justify. We'll find some way to fit it in."</p><p></p><p>Can I do that? Yes. Of course I can. Undoubtedly, some combinations would be more easily introduced into the game setting than others.</p><p></p><p>But if I do for one, I have to do for all. That's what's fair. It's just a can of worms I feel, at this time and having not seen MC in action, unwilling to open....precisely to avoid the kinds of characters you are presenting.</p><p></p><p>But the OP was "what reasons can I use to not have it" and my feeling on that is "You're the DM. You don't need one...and it's optional anyway." It is, when all's said and done, a matter of trust with your table/DM and your game/table's expectations and preferences. There is no "right/wrong" way to do it.</p><p></p><p>--Steel the Big Meaniest Dragon</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6463222, member: 92511"] YES! Who's next? AH, very good, Mr. Joe. C'mon in. :cool: Sorry for the delay. I swear I don't think I have EVER had so many post quotes for any thread I've made or commented on, ever. [Nor seen so lil' XP for the effort. :p ] I mean, in my world setting, this whole concept is a nonstarter, but you have no way of knowing that. So assuming things like Bahamut, arcane caster dwarves, sorcerers, dragons making pacts, etc... existed and just working on the actual multiclass aspects, let's see... You are a dwarf connected with the spirit of Bahumut. So you're a cleric? Paladin? Yeah sure. If you want to fluff your [cleric/paladin] spells as "breath weapon", I'm cool with that. Fluff a fly spell with wings? *shrug* ok. Why/where is the warlock coming from at all? So Paladin, then. Since War domain Clerics don't get [I]Divine Strike[/I] until 8th, I'm guessing you want the [I]Divine Smite[/I] at 2nd level instead. War Cleric gets [I]Guided Strike[/I] at 2nd...? But that helps to hit not damage. So Paladin it is, I guess. Sure. That's a fluffy way to explain the Sorcerer class. But that's not telling me why is it there/part of this creation in the first place? Besides the fact that you're at...what level by your original thing 8th level before you're doing anything Sorcerer? Why do you need Sorcerer spells to make your "breath weapon" more flexible? Why not just use your paladin spells? What about that is needed for this Holy Warrior of Bahamut? If you want to breathe fire and fly, why not just play a Dragonborn Paladin? Or a [any race] Dragon Origin Sorcerer, fluffing your spells as dragon breath. Play the dwarf [Sorcerer] for the armor and just use the feats for weapons. But all/none of this is really as direct, if you want to be the front line holy [I]warrior[/I] guy, seems to me, as just starting and sticking with Paladin. Well...yeah, I think so. I see nothing here that needs Warlock at all. And the story-issues [independent of setting] of beginning as a Warlock who is then called to be a Paladin...is just....weird. It's redundant. Why aren't you just staying a Blade Pact Warlock? OR, why weren't you a Paladin in the first place? What about the fact that you [the general you, "the player"] don't control what/how your Patron acts or feels or decides on. At 5 levels of Warlock, Bahamut is gonna make you a paladin? Oh really? Is he now? If you're a paladin, how is your patron-turned-deity reacting to you just kinda dropping your training for [I]their[/I] causes [your paladinic power] to work on some selfish innate power like sorcerer? I see nothing in this story that requires the Sorcerer either. Other than "I want Sorcerer spells/metamagic/Draconic resilience", what is the purpose of Sorcerer levels are in this mix? Warlock was first, right? 5 levels so you get something. Then 2 levels of Paladin "to get smite" and then sorcerer. That was your "build", right? Were you going to go back to Paladin...after 1 level of sorcerer? 5? 10? Since, the concept was for a Holy Warrior, was it not? More than 2 levels of paladin would seem to be appropriate. See, painting the fluffy picture over top of a "I need these levels for these powers and then I want this other stuff" core does not change what the core is. If I may be so bold...You seem to be leaving bits n' pieces out of this story. It's obviously not because you think this is the best way to make "concept = a Holy Warrior of Bahamut." Or you'd just be a paladin and call it a day. Maybe a Dragonborn Paladin, for the breath weapon. Or a dwarf paladin of some dwarf god who wouldn't do/have a pact/warlock. It [I]seems to me[/I], I don't know for sure since I'm not telling other people what they're thinking, you want to "build" this particular character...to get you the most "something" [damage output, blasty spells, weirdo/fringe powers, wrapped up in the coolest looking package charging into battle, etc...], it doesn't matter what the "something" is. That's all great. That's a style a lot of people like. And a style that 3e basically created and enforced to the nth degree. Put a nice story on it to have it seem to make [some level of] sense. It's all good. I don't play that way. No sweat off my back that you do. From where I'm sitting, assuming a game starting at 1st level, you have 1 level of class to work with. Where that character goes from there in story is certainly a result of the player's choices and the character's actions. But can the character can't really say "I'm a cleric/paladin/warlock [or even sorcerer] now" if they weren't before. You worked the dragon origin into your backstory....unknown until...ok fine. But what the gods are doing/going to do...not really your call. But, this hypothetical is taking place with me as DM, right? So, from my perspective, I see nothing here that is an argument for "DMs [I]have to[/I] let us Multiclass" when you can get something comparable -not exact, no. But comparable-to what your concept is without it. Why can't you do this character as a straight Paladin? Blade Pact Warlock? Eldritch Knight? Sorcerer with some Weapon feats? Fighter with some Magic feats? Or a dozen other things? If what you're looking for is a Paladin with Sorcerer spells? I probably would. OR, if you were dead set on/reeeeally wanted/dwarves are your favorite race...I might just let you be a dwarf and take the [human variant] feat instead of your armor prof. It's kinda redundant as a paladin. Or I could probably work a bunch of different other things out with a little research and thought...but there's really not a lot here to make me inclined to say "multiclass is the way to go." The elaborateness or detail of the character's story is kind of irrelevant, since you are talking about taking these levels over time...and who is to say the game story goes that way? The answer, as I've been trying to get across [and pissing off a lot of people in the process, apparently], "Cuz I want..." is not a valid reason for me to say "Yes. Go right ahead and Multiclass any combination you can come up with/justify. We'll find some way to fit it in." Can I do that? Yes. Of course I can. Undoubtedly, some combinations would be more easily introduced into the game setting than others. But if I do for one, I have to do for all. That's what's fair. It's just a can of worms I feel, at this time and having not seen MC in action, unwilling to open....precisely to avoid the kinds of characters you are presenting. But the OP was "what reasons can I use to not have it" and my feeling on that is "You're the DM. You don't need one...and it's optional anyway." It is, when all's said and done, a matter of trust with your table/DM and your game/table's expectations and preferences. There is no "right/wrong" way to do it. --Steel the Big Meaniest Dragon [/QUOTE]
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