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Why should I allow Multiclassing ?
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<blockquote data-quote="Warmaster Horus" data-source="post: 6463230" data-attributes="member: 6785438"><p>Many of the NO-MC comments I've seen thus far have a substantial 'anti-player' bias to them. Players are power-hungry madmen running amok in the DM's carefully planned story with their min-maxed, power-gaming monstrosities. Things would be so much more orderly if players just stayed in their lane with the reasonable class options provided in the PHB. </p><p></p><p>The DM runs the game, but its' up to them to make an enjoyable game. Players <em>like</em> their PCs, they want them to do well and want to have fun during the many hours they spend with them. Wanting their PCs to succeed, and working to grow them into indominable heroes, is a big part of why many people enjoy the game. Saying 'yes' doesn't mean abdicating (much) power, as a DM, but it may cause you to make a few adjustments to your game in doing so. </p><p></p><p>I know there are some PITA players out there who love to come up with strange, rule-twisting creations that make you shake your head with disgust. Okay, that certainly exists. But deal with them in a way that doesn't penalize the players who want to try a new twist in how they play the game. Be fair and open. If you want to eliminate MCs, check with your players and see if that's okay with them. Even bargain to allow your agreement for MC choices, if you feel you need to. Acknowledging that your players aren't the enemy and that the success of their PCs is important to them is something every DM should strive to remember.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 6463230, member: 6785438"] Many of the NO-MC comments I've seen thus far have a substantial 'anti-player' bias to them. Players are power-hungry madmen running amok in the DM's carefully planned story with their min-maxed, power-gaming monstrosities. Things would be so much more orderly if players just stayed in their lane with the reasonable class options provided in the PHB. The DM runs the game, but its' up to them to make an enjoyable game. Players [i]like[/i] their PCs, they want them to do well and want to have fun during the many hours they spend with them. Wanting their PCs to succeed, and working to grow them into indominable heroes, is a big part of why many people enjoy the game. Saying 'yes' doesn't mean abdicating (much) power, as a DM, but it may cause you to make a few adjustments to your game in doing so. I know there are some PITA players out there who love to come up with strange, rule-twisting creations that make you shake your head with disgust. Okay, that certainly exists. But deal with them in a way that doesn't penalize the players who want to try a new twist in how they play the game. Be fair and open. If you want to eliminate MCs, check with your players and see if that's okay with them. Even bargain to allow your agreement for MC choices, if you feel you need to. Acknowledging that your players aren't the enemy and that the success of their PCs is important to them is something every DM should strive to remember. [/QUOTE]
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