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Why should I allow Multiclassing ?
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<blockquote data-quote="Mephista" data-source="post: 6464011" data-attributes="member: 6786252"><p>Nentir Vale tieflings have the Crimson Knights as part of their history/background. They were Asmodaus paladin / warlocks, who eventually evolved into other gods' paladins, but retained the fiendish lore from the Turathi empire, which was passed down as a form of arcane lore bound to their race's history, instead of requiring an extraplanar Patron. </p><p></p><p>Anyways, the point is - there is a cultural precedence with tieflings for combining paladin and warlock </p><p></p><p> Sometimes, that very much happens. Its all well and good to say to keep someone out of a group, or find a new one, but when your table involves a group of friends that do more than just game together... politics come into play. And there are times when you may very well have a lack of trust in one player in just this particular respect, but not others. I've seen it happen more than once.</p><p></p><p>There are lots of reasons, though, and trust isn't always it. Its unfair to suggest it is always that. I don't personally care for the mind set it engenders in some of my players. Its removal as an option had a positive effect on their role playing, I feel. Less worry about the sheet, more about character immersion.</p><p></p><p>Trust has nothing to do with drinking in front of a recovering alcoholic, for instance. Its a temptation, an addiction. They can't help themselves. Not bringing drinks to the party is the smarter move so everyone can have a good time.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6464011, member: 6786252"] Nentir Vale tieflings have the Crimson Knights as part of their history/background. They were Asmodaus paladin / warlocks, who eventually evolved into other gods' paladins, but retained the fiendish lore from the Turathi empire, which was passed down as a form of arcane lore bound to their race's history, instead of requiring an extraplanar Patron. Anyways, the point is - there is a cultural precedence with tieflings for combining paladin and warlock Sometimes, that very much happens. Its all well and good to say to keep someone out of a group, or find a new one, but when your table involves a group of friends that do more than just game together... politics come into play. And there are times when you may very well have a lack of trust in one player in just this particular respect, but not others. I've seen it happen more than once. There are lots of reasons, though, and trust isn't always it. Its unfair to suggest it is always that. I don't personally care for the mind set it engenders in some of my players. Its removal as an option had a positive effect on their role playing, I feel. Less worry about the sheet, more about character immersion. Trust has nothing to do with drinking in front of a recovering alcoholic, for instance. Its a temptation, an addiction. They can't help themselves. Not bringing drinks to the party is the smarter move so everyone can have a good time. [/QUOTE]
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